So I'd be very happy if someone could make a very simple (I hope) mod:
- The vanilla Pipe item cannot be placed anymore.
- A new item is added that can be used to place pipe entities in the world. Its recipe is just 1 Pipe item.
I could be wrong, but my interpretation of the OP's post was that they are having this issue in handcrafting. So, it's not so much that their production is all being consumed, but that they're grabbing up a stockpile of pipes and other materials, running out to an area they want to expand, then handcrafting what they need to then realize "oops", not enough pipes for the whole thing because the items they just crafted used more than they expected.robot256 wrote: ↑Mon Jun 13, 2022 12:28 pmThere are many ways to solve your problem (not having a stockpile of pipes available) that don't require any mod. This is one of the intended puzzles of Factorio.
Buffer logistic chests are filled at higher priority than requester chests and can only be emptied for player or construction requests (or priority-enabled requesters). Splitter priority can divert production to logistic providers before allowing it to be used in other assemblers. And most commonly, a separate pipe-making assembler can be added for each production line, with a dedicated one assembling pipes for logistic requests and construction.
You're right, and I have had the same problem before automating everything. You don't have to make a whole mall, just an assembler that you can grab 1000 pipes from every few minutes.FuryoftheStars wrote: ↑Mon Jun 13, 2022 1:50 pmI could be wrong, but my interpretation of the OP's post was that they are having this issue in handcrafting. So, it's not so much that their production is all being consumed, but that they're grabbing up a stockpile of pipes and other materials, running out to an area they want to expand, then handcrafting what they need to then realize "oops", not enough pipes for the whole thing because the items they just crafted used more than they expected.
No, that's exactly right.