ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

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i_i
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ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

Post by i_i »

:mrgreen: :geek: :ugeek: :?: Looking for someone to update this Old Mod.
https://mods.factorio.com/mod/enemytech ... 000c609571

That Requires you to Kill Enemies in order for Technology Progress to Advance. ALONG with the required standard Recipes or Modded recipes.
It will need the Alien Kill count. (1 Alien per different Science Pack EACH)

or another variant is just the MILITARY SCIENCE needs Alien Kills in order to Progress.

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darkfrei
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Re: ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

Post by darkfrei »

i_i wrote:
Mon Sep 14, 2020 9:49 am
:mrgreen: :geek: :ugeek: :?: Looking for someone to update this Old Mod.
https://mods.factorio.com/mod/enemytech ... 000c609571

That Requires you to Kill Enemies in order for Technology Progress to Advance. ALONG with the required standard Recipes or Modded recipes.
It will need the Alien Kill count. (1 Alien per different Science Pack EACH)

or another variant is just the MILITARY SCIENCE needs Alien Kills in order to Progress.
Mods 0.18 can work with Factorio 1.0.

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Re: ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

Post by i_i »

The added Parameters are not included. The old REPLACES the Need of Science Pack. you advance without the Research Labs.

I want the EXTRA KILLS AND SciPacks Needed

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Re: ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

Post by valneq »

Does it need to be this exact mod?
Other mods do this kind of thing, too.

For example:
https://mods.factorio.com/mod/SchallAlienLoot

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Re: ReQ:[MOD Request] [1.0] Alien Kills Required for Technology Advancement Kills

Post by i_i »

valneq wrote:
Wed Sep 16, 2020 3:32 am
Does it need to be this exact mod?
Other mods do this kind of thing, too.

For example:
https://mods.factorio.com/mod/SchallAlienLoot
The Mod you are referring to is also the one I'm using. and it's Different it doesn't do Kill Count; it Drops Loot for OTHER tech advancement. Not the Current ones, like to Research an inserter. You have to kill this amount Aliens along with the Required SciPacks to Activate it Available for Construction.

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