[gfx] [0.17.66] shoot.png and too-far.png are lopsided

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Jon8RFC
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[gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Jon8RFC »

You're doing final polishes on the game, so here's a little image that could use some polish.

shoot.png is the original (and the same image as too-far.png)
shoot_fixed.png is a correction
shoot_doubled.png is the same correction, but a double layer to improve visibility
Attachments
shoot.png
shoot.png (606 Bytes) Viewed 1557 times
shoot_fixed.png
shoot_fixed.png (750 Bytes) Viewed 1557 times
shoot_doubled.png
shoot_doubled.png (672 Bytes) Viewed 1557 times
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Twinsen
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Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Twinsen »

I replaced the sprite with shoot_fixed.png in Version: 0.17.67

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Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Jon8RFC »

Thanks for the fix. Looks like too-far.png slipped through the cracks. It's lopsided and also the same image.

too-far.png is the only one I really encounter in the game since I only play peaceful mode and command remove enemies in the way.
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Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Twinsen »

Updated too-far.png also

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Re: [gfx] [0.17.66] shoot.png and too-far.png are lopsided

Post by Dev-iL »

Is this also a problem in the symbols used for map pings?
Leading Hebrew translator of Factorio.

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