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[boskid][2.0.29] lua print following gps tag suppresses map ping

Posted: Mon Jan 06, 2025 10:50 pm
by feyry
When printing a gps tag to ping a location, if there are additional prints after the gps tag, the ping will not appear unless the ping text in the console is clicked

To replicate run the following script

Code: Select all

local surface = game.player.surface
surface.print("position [" .. "gps=" .. 5.5 .. "," .. 5.5 .. "]")
surface.print("this breaks the ping")
the ping is shown working normally:
working ping
working ping
01-06-2025, 15-43-04.png (1.88 MiB) Viewed 125 times
with a second print the ping no longer appears, the mouse is hovering over the gps tag to show that this is the same location, but the ping is suppressed
clicking on the gps tag results in the ping becoming visible as normal
suppressed ping
suppressed ping
01-06-2025, 15-46-25.png (2.99 MiB) Viewed 125 times

Re: [boskid][2.0.29] lua print following gps tag suppresses map ping

Posted: Tue Jan 07, 2025 1:21 pm
by boskid
Thanks for the report. Issue is now fixed for 2.0.30.