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[kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Posted: Sun Oct 27, 2024 5:04 pm
by Erichteia
I want to make a parametrised blueprint that automatically checks whether I have enough of the parametrised item and all its ingredients (for Fulgora). However, I'm unable to choose 'parameter 2 ingredient of 1' in the parametrised blueprint, since the item filter is empty. See pictures below. I'm running Factorio 2.0.11, I attached the log file below. I also added the blueprint string at hand

Pictures of the issue
The blueprint (string below)
The blueprint (string below)
Schermafbeelding 2024-10-27 175453.png (457.23 KiB) Viewed 719 times
The actual issue: nothing to select
The actual issue: nothing to select
Schermafbeelding 2024-10-27 175517.png (137.81 KiB) Viewed 719 times
The current values for the parametrisation
The current values for the parametrisation
Schermafbeelding 2024-10-27 175556.png (94.05 KiB) Viewed 719 times

The blueprint for replication

Code: Select all

0eNrVWcuOozgU/RXk5ci0sIEURDMttWY1q1nMshUhAk5iNa82pmaiUv59rnkmwalQ0Onq2jl+nHN9fZ/kBW2TihWCZxKtXxCP8qxE668vqOT7LEzUXBamDK2RrMQ2N6UIs7LIhTS3LJHohBHPYvYfWpPTBiOWSS45axDqH8cgq9ItE7ABv4qEUZGXcDjPFCcAUtv+5GJ0hJPW0ycXmGIuWNTscE54REDfTEDfRmBfEZRFwqWEFQ006aG9+8DOAtV4UyR3FxD41wSehmD1BtUMWvevJMdoxxN1arC6IhQwgDnTAqzvVQi4cBZluUjBPDGK8lTtkTmcQn8og8wrWVQyAJvORbNZ8P1B2epI7Kde7JTFvEpNloAwgkdmkSdMJ7xzoRcNpNdDliBTuGdmdGClfNVGiFXrGHxPijwJtuwQPvO8VkPERVRxGcBaXJ8OWBZuExaj9S5MSgbHBPteAUPQ6K5Up8pGpY0fDg6qk9fv5Y1ZxGNQNGh0y7Nao7rXa0UmI7vTX6BFHS5QC3j+C0TccQEXGIWc88dv9FPKUAUq17p6+M/1696FIZcwZGQ+3QQL5LFQZ8MsngZNHwdtPw7aeRy0Ow960znwjTQ0soniCLZVZWD/Ik8DnsHRzjeUwaMiCY9gfzErI8GLxlbR3w2FQQy+M+SBCWbw0mBZXu0PRr4zuDRAGjUKk0T9AjM/RgkrDUiUuS6UEKt3pF1YSpNnJRP3ImDr+Pe9qAsDvfNLUTE8jg5q72Jn+h2ddJGCLMjg43Dh/fyLEl226JAFC+PgAI+uOCRcvWyt6IK8Xmj2pnkMbJZWU3SBpqwp+ZbYb2YYsg2dUjIQZwGDrc+NxJ1fok2UeihEtlXy7VUvtO+K+7TgGemkZ/QWKNm5IbW/ANPVY1JrAebqBuZ1OKmgThF7AbE8noDaVOxt5mgyhi4s08EV2xCut4VO1lGQ4pKlbR0VnwWZthI1IQpUCWuyf7tVVVyQh55Bklwc2xKs/wVuBeEo+qZCB76xQm6u0Jsrtsp2G50G7DkVqf8zKtKu3r+evVP7C6gZkLacqOowD2rQlrrUmaMJ7xfWRJWBElIQe4423DkFi/8+Bcvo+WdVMHQ158re+1+5f+d5116Sxya1/9RbwOBNYvBn+C4lv7DvsoJHc/zWtuZo4h2/MNgL+gZKphiHTWf4NSUfqPey7Tk3/Ejdpb3gIyid1DPZ7pKCk9rnBWfzmUFHsprjnU2z8OCAk7A9y+IQysY5UWdBDmlVd+95FuQQOqnbsv05TkQ/kBM5C/o0eqOfdMj8pr3GvFAeoTqKBd9LtBQbjP6FCeUgXz1MsY/pBtcjYtVDHzuYkHoI/RHFUAzXY0eNV80YDmHILGoMORfGsHEDyP0rNf7XRYQY9Zf4Bx6JxYbqB2FS9Y16pzQvjGLCnxtKdy1fqzvcDdbItQYJvqTKn42yFgSmd4BYJSGsEOu3wgpKmItZAfGAKftSpnqGfX6Xv7I9QHDYZpDxZciPucwNQjompA8ltMeE9kMJnTGh81BCd0zo/miDzKXZogteDpGwN1QySPZnF+KUy9b+sj77QxqjZ/CyWhp3RX3H912HOJQScjr9D2clTKA=

Re: No ingredients possible to select in blueprint parametrisation for combinators

Posted: Sun Oct 27, 2024 5:23 pm
by Erichteia
Upon further investigation, I can't find any set-up without using a crafter where this bug does not occur. So I'll currently add a random crafter in the BP to circumvent this as a temporary solution

Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Posted: Mon Nov 18, 2024 3:49 pm
by kovarex
Hello, so I agreed to make the "loosification" of it a bit, and now you can use any parameter as ingredient, even when it is not used in an assembler. (which was a special logic made on purpose before, to make it more strict).

This means, that there is more change of it to just do nothing, if the parameter value you select is not actually a recipe, and it will also not limit the the selection of the original paramter to be a recipe.