[Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

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BattleFluffy
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[Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by BattleFluffy »

I had just pressed "Enter" to send a chat message. I'm playing multiplayer in my friend's game, he is hosting on his computer.

There wasn't anything particularly strange about the message I was sending, no special characters or anything like that.
Chat was working fine up until this point.
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factorio-current.log
(17.27 KiB) Downloaded 26 times

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Re: [0.17.72] Crash while sending a chat message

Post by Oxyd »

Could you post the save? This is related to biter pathfinding.

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Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by BattleFluffy »

Yes - my friend is just rehosting, I'll save a copy and upload it to google drive. Please check back in 15 minutes !

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Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by BattleFluffy »

https://drive.google.com/open?id=1kWpvU ... ixFlYXwgaH

Save file. Yes, now you mention it, there are a fair number of angry bitters..

PS Oxyd thankyou so much for your efforts at improving the pathfinder, it makes me so happy to see the gradual decrease in bitter foolishness.. :D

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Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by Oxyd »

BattleFluffy wrote:
Tue Oct 22, 2019 1:52 pm
https://drive.google.com/open?id=1kWpvU ... ixFlYXwgaH

Save file. Yes, now you mention it, there are a fair number of angry bitters..

PS Oxyd thankyou so much for your efforts at improving the pathfinder, it makes me so happy to see the gradual decrease in bitter foolishness.. :D
It says I need permission to access that file.

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Re: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by BattleFluffy »

Whoops, sorry about that... fixed now.

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Re: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Post by Oxyd »

This sounds like an earlier version of this crash, which should be fixed in 1.1.0.


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