Version 1.1.21

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FactorioBot
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Version 1.1.21

Post by FactorioBot »

Bugfixes
  • Fixed crash related to using belt traversing in latency state. (95693)
  • Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  • Fixed non precise belt traversing behviour in latency state.
  • Fixed a desync related to upgrading entities in the latency state.
  • Fixed upgrading unpair underground belt by smart ghost building.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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SuperSandro2000
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Re: Version 1.1.21

Post by SuperSandro2000 »

Pretty latent update.

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Yijare
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Re: Version 1.1.21

Post by Yijare »

SuperSandro2000 wrote: ↑
Fri Feb 05, 2021 7:12 pm
Pretty latent update.
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Madness? No, just insannity!

jarda34101
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Re: Version 1.1.21

Post by jarda34101 »

Hi there, hey boys, I have a problem after this update, I can't play...

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jodokus31
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Re: Version 1.1.21

Post by jodokus31 »

jarda34101 wrote: ↑
Sat Feb 06, 2021 7:54 am
Hi there, hey boys, I have a problem after this update, I can't play...
You could create a topic here:
viewforum.php?f=49
Checkout this before: viewtopic.php?f=49&t=52433

Important are logfiles

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riking
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Re: Version 1.1.21

Post by riking »

Yijare wrote: ↑
Sat Feb 06, 2021 12:21 am
SuperSandro2000 wrote: ↑
Fri Feb 05, 2021 7:12 pm
Pretty latent update.
Image
A move that has not resolved yet is known as an "outstanding move". The Factorio client tracks these using the "latency state".

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Mskvaer
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Re: Version 1.1.21

Post by Mskvaer »

Shouldn't this be available in the "betas" on Steam?
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Koub
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Re: Version 1.1.21

Post by Koub »

Mskvaer wrote: ↑
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
It's still a stable release. Having read the last FFF, I don't expect many new unstable from now on.
Koub - Please consider English is not my native language.

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Re: Version 1.1.21

Post by Zavian »

Koub wrote: ↑
Sun Feb 07, 2021 9:03 am
Mskvaer wrote: ↑
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
It's still a stable release. Having read the last FFF, I don't expect many new unstable from now on.
Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch.

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Mskvaer
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Re: Version 1.1.21

Post by Mskvaer »

Zavian wrote: ↑
Sun Feb 07, 2021 11:05 am
Mskvaer wrote: ↑
Sun Feb 07, 2021 8:58 am
Shouldn't this be available in the "betas" on Steam?
Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch.
Allowing for failing eyesight earlier, I agree it is there, now.

BTW - Kudos, praise and more for having a system that so easily allows for upgrade and downgrade! (Yeah, I don't expect saves to survive a downgrade, but I have backups for that)
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hhrhhr
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Re: Version 1.1.21

Post by hhrhhr »

after autoupdate from 1.1.19 to 1.1.21:

Code: Select all

   1.214 Crop bitmaps.
   1.214 Atlases were not loaded from disk cache.
   1.659 Parallel Sprite Loader initialized (threads: 7)
   6.057 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png): Failed to load sprite - loading bitmap failed: InvalidParameter (2)..
RAM: 4632/16332 MB, page: 5839/20444 MB, virtual: 5306/134217727 MB, extended virtual: 0 MB
Falling back to normal sprite loading.
   6.099 Error AtlasSystem.cpp:1535: Failed to load sprite - loading bitmap failed: InvalidParameter (2).: __base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png; mods: ?
   6.117 Atlases were not loaded from disk cache. 
hr-tree-06-j-trunk.png is present, but looks like damaged.

p.s.
fixed by copy this file from full installer.

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