Version 0.11.21

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Nova
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Re: Version 0.11.21

Post by Nova »

I just wanted to update from 0.11.18 to 0.11.21 - why does the automatic updater have to download core-win64-0.11.15-0.11.16-update.zip? It also wants to download other files which don't look like they would help, because they appear to be for other versions.
Last edited by Nova on Fri Apr 10, 2015 11:19 am, edited 1 time in total.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Phillip_Lynx
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Re: Version 0.11.21

Post by Phillip_Lynx »

kovarex wrote:The update bug has been fixed, thx for the notice.
Sorry kovarex :( Not fixed :(

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Re: Version 0.11.21

Post by kovarex »

Oups, there were two problems actually, and the 0.11.20 was already different when it was updated compared to when it was downloaded, so I made another fix and it now works for me properly when I update from 0.11.19 to 0.11.21

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Re: Version 0.11.21

Post by Phillip_Lynx »

It works! (.20 to .21)

Thanks for the fast fix. You are awesome.

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Nova
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Re: Version 0.11.21

Post by Nova »

The game still downloads files like core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Re: Version 0.11.21

Post by kovarex »

Nova wrote:The game still downloads files like core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
That is strange, are you sure these are not the scenario pack files?

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Nova
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Re: Version 0.11.21

Post by Nova »

I tried it again and this time it did work. Looks like it did solve itself. :)
Greetings, Nova.
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bobingabout
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Re: Version 0.11.21

Post by bobingabout »

yup, working now. now to play with mining things.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: Version 0.11.21

Post by orzelek »

I played around a bit with the storage on drills - it seems that for Dy-Tech gems to work correctly it needs to have 10 storage slots.
It works nicely then - trick will be to get advanced enough to actually be able to mine those in ShadowMegaModpack.

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Re: Version 0.11.21

Post by darkshadow1809 »

Lol...
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.

My doing xD?

Increased the maximum amount of item subgroups. (255 -> 65535)

Thanks! needed this;)! Subgroups were causing issues with too much mods!
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bobingabout
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Re: Version 0.11.21

Post by bobingabout »

darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: Version 0.11.21

Post by darkshadow1809 »

bobingabout wrote:
darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
Hehe xD well it means fixing these bugs is only gonna make the game better :D
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Re: Version 0.11.21

Post by MF- »

TYPO in a changelog line:
Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (posting.php?t=9354)

a "posting" link is provided instead of the correct "viewtopic"

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Re: Version 0.11.21

Post by bobingabout »

darkshadow1809 wrote:
bobingabout wrote:
darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
Hehe xD well it means fixing these bugs is only gonna make the game better :D
Exactly, I think that's how Korvarex feels when fixing the bugs too.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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jockeril
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Re: Version 0.11.21

Post by jockeril »

liamjdavison wrote:My error message is slightly different, and comes in a Windows dialog box:
Error when opening D:\Program Files\Factorio\bin\x64\..\..\data/../tests/x64/FactorioTestIntegration.exe for reading. No such file or directory
Those forward slashes look suspicious to me...

Windows 8.1 64bit.
You need to run the game in elevated rights (run as administrator) or give your user permission to change the folder where the game is installed. If that doesn't work - then install the game in a different folder than the default "Program files" folder because windows makes a "safe zone" for installing programs d/l from the internet to isolate them from sabotaging the OS and probably considering "Factorio" to be one such program...

I usually install games (and steam games) in a "C:\game" or "D:\games" folder. that way I have control over it and can make sure it installed or uninstalled correctly without leaving any files I don't need behind

Please let us know if this advise helped you so others can do the same

F.Y.I. - updated from 11.20 -> 11.21 went OK :!: very happy :D
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Re: Version 0.11.21

Post by SNORKOFOB »

Can't wait for new content. Bugfixes are good, but new content is better. I am hyped for 0.12 just like I am hyped for Terraria 1.3 . But I hope I won't have to wait until 0.12 as long as for 1.3 of Terraria.
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Re: Version 0.11.21

Post by Ojelle »

Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again :( (I think its the pipelines..)
Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

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Re: Version 0.11.21

Post by kovarex »

Ojelle wrote:Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again :( (I think its the pipelines..)
What do you mean by pipe lines?

We have one optimisation already done for 0.12 (roughly 10% for train + inserter based maps).

I'm also working on transport belt rewrite right now, which should help a lot (These were the biggest drags), once this is done we shall see ...

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Re: Version 0.11.21

Post by DaveMcW »

Pipes are always active.

But I have a huge pipe network and they don't seem to be causing any noticeable slowdown.

Edit: Just deleted 19,500 pipe-to-ground in an inactive factory. It boosted my UPS from 17.6 to 18.9.
Last edited by DaveMcW on Mon Apr 13, 2015 10:15 am, edited 1 time in total.

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Re: Version 0.11.21

Post by sillyfly »

kovarex wrote:What do you mean by pipe lines?

Probably something like

Code: Select all

cat /dev/iron_mine | stone_furnace | tee storage | assembly_machine -r gears
(Ok, maybe that was a bit too much :P )

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