Version 1.1.13

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FactorioBot
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Version 1.1.13

Post by FactorioBot »

Minor Features
  • Decider combinator can output an Anything signal, which returns exactly one matching signal. (28946)
Gui
  • Various small changes and fixes related to how temperatures are shown. (94561)
Bugfixes
  • Fixed inconsistent usage of Optimisation and Optimization in the changelog and codebase. (94476)
  • Fixed tooltip item lists not showing in some cases. (94494)
  • Fixed missing "Can't reach" message when trying to build out of build reach. (94480)
  • Fixed corner case of fast belt dragging back and forth. (94488)
  • Fixed that belt traversing when ghost building didn't work outside manual building reach distance. (94500)
  • Fixed changing belt direction by dragging when underground part is present. (94505)
  • Fixed cancelling planned belt upgrade by ghost belt dragging. (94536)
  • Fixed that using undo on recently mined entity didn't work in latency state and produced a memory leak instead.
  • Fixed that using smart belt building traverse when using ghost cursor (instead of shift building) was generating underground belts for free. (94526)
  • Fixed various problems related to latency state and belt building.
  • Fixed a crash when entity ghost with self connection was destroyed. (94524)
  • Fixed items held by inserters would not draw light layer. (94601)
  • Fixed that power switch state was not saved in blueprint strings.
  • Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94640)
  • Fixed locomotive rebuilt through undo operation would not have its schedule restored. (94610)
  • Fixed that overlapping ghosts were removed when they shouldn't while other entities marked for deconstruction were present. (94620)
  • Fixed Train GUI crash when a temporary stop expires and no stops are valid. (94296)
  • Fixed that steam turbines fed with steam of lower temperature would show as producing more electricity in electric network info. (94595)
  • Fixed tiles would be rendered with 1px gap between them at some positions, zoom levels and screen resolutions. (94671)
  • Allowed to freely fast-replace underground pipes by pipes. (94666)
  • Fixed belt upgrading by dragging with belt gap present. (94669)
  • Fixed that tips and tricks were not animating on clients in multiplayer. (94720)
  • Increased build reach check distance for finishing belt turns to avoid unexpected gaps when moving and building. (94518)
  • Fixed a crash when rendering modded mining drills in some situations. (94736)
  • Fixed a network error related to hosting a game using the continue button. (94507)
  • Improved the manual building behaviour when building on (or behind) the edge of the reach while moving.
  • Fixed that enemy ghost indications could be shown when hovering enemy chest. (94758)
  • Fixed tile ordering of nuclear ground.
  • Changed tile order strings to the commented style.
Modding
  • AttackParameters::turn_range greater than 0.5 but less than 1 will be clamped to 0.5 as targeting in arcs larger than half circle is not implemented. (94654)
Scripting
  • Writing nil to LuaEntity::trains_limit disables the limit (sets maximum possible value).
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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SuperSandro2000
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Re: Version 1.1.13

Post by SuperSandro2000 »

Factorio Friday Fupdates :|

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Windsinger
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Re: Version 1.1.13

Post by Windsinger »

Code: Select all

Decider combinator can output an Anything signal, which returns exactly one matching signal.
+1 Loving this minor update :o

DanGio
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Re: Version 1.1.13

Post by DanGio »

SuperSandro2000 wrote:
Fri Jan 22, 2021 12:44 pm
Factorio Friday Fupdates :|
we're gonna get one someday and it's gonna be the 2nd greatest FFF ever :)

(here's the 1st one if you're wondering : https://www.factorio.com/blog/post/fff-220)

sorahn
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Re: Version 1.1.13

Post by sorahn »

Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601)
The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect.

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Re: Version 1.1.13

Post by gGeorg »

FactorioBot wrote:
Fri Jan 22, 2021 12:29 pm
[*]Decider combinator can output an Anything signal, which returns exactly one matching signal.
One small step for a programmer, huge leap for an addict player.
Anyway, a memo text field inside a combinator anytime soon ?

Also, wants to say thank you for the paint a belt feature. Played the wave defence recently, then every second is precious.

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Re: Version 1.1.13

Post by kovarex »

sorahn wrote:
Fri Jan 22, 2021 1:25 pm
Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601)
The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect.
Fixed for the next release on in this topic, but I don't plan to put "fixed changelog link" into a changelog :)

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NotRexButCaesar
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Re: Version 1.1.13

Post by NotRexButCaesar »

Just in time for the weekend: Thanks devs!
: Alea jacta est. Determine what you intend to accomplish with an action before execution.
Have you ever heard the gospel? Most have not.

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bormand
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Re: Version 1.1.13

Post by bormand »

FactorioBot wrote:
Fri Jan 22, 2021 12:29 pm
Decider combinator can output an Anything signal, which returns exactly one matching signal.
Thanks!

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Re: Version 1.1.13

Post by Jap2.0 »

kovarex wrote:
Fri Jan 22, 2021 2:23 pm
sorahn wrote:
Fri Jan 22, 2021 1:25 pm
Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. (94601)
The link here is wrong, I was looking to see if this was reported yesterday and it's fixed today. Perfect.
Fixed for the next release on in this topic, but I don't plan to put "fixed changelog link" into a changelog :)
Oh come on, if you don't put a link to why you fixed the link then the link about fixing the link can't be wrong, so we won't have a note about fixing the link about fixing the link...
There are 10 types of people: those who get this joke and those who don't.

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Re: Version 1.1.13

Post by Koub »

Jap2.0 wrote:
Fri Jan 22, 2021 8:23 pm
[...]

Oh come on, if you don't put a link to why you fixed the link then the link about fixing the link can't be wrong, so we won't have a note about fixing the link about fixing the link...
spoiler
Koub - Please consider English is not my native language.

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Re: Version 1.1.13

Post by riking »

Factorio now implements the Axiom of Choice! Horray!

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SuperSandro2000
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Re: Version 1.1.13

Post by SuperSandro2000 »

DanGio wrote:
Fri Jan 22, 2021 12:54 pm
SuperSandro2000 wrote:
Fri Jan 22, 2021 12:44 pm
Factorio Friday Fupdates :|
we're gonna get one someday and it's gonna be the 2nd greatest FFF ever :)

(here's the 1st one if you're wondering : https://www.factorio.com/blog/post/fff-220)
If we take Alt-F4 in than this is the best throwback one https://alt-f4.blog/ALTF4-21/

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