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Version 1.1.11

Posted: Thu Jan 14, 2021 5:28 pm
by FactorioBot
Bugfixes
  • Fixed belt dragging on the the edge of player building reach. (94359)
  • Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (94360)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 1.1.11

Posted: Thu Jan 14, 2021 5:34 pm
by nastyslave
Thank you for your hard work and FAST fixes of critical bugs!!!
Best regards!

Re: Version 1.1.11

Posted: Thu Jan 14, 2021 5:57 pm
by NotRexButCaesar
So many releases!

Re: Version 1.1.11

Posted: Thu Jan 14, 2021 7:30 pm
by Mskvaer

Re: Version 1.1.11

Posted: Thu Jan 14, 2021 7:46 pm
by T-A-R
kovarex wrote:
Thu Jan 14, 2021 7:36 pm
Fixed for 1.1.12
More!!

Re: Version 1.1.11

Posted: Fri Jan 15, 2021 11:17 am
by GangLao
You can no longer build ghosts outside player reach. It is very annoying when you want bots to place a few buildings on the other side of the map. I dont know if this is intentional or a bug. I hope the change is reverted.

Re: Version 1.1.11

Posted: Fri Jan 15, 2021 11:45 am
by T-A-R
The above quote from kovarex links to that issue, it's already resolved for .12. Always check if your bug is already reported, as most of the times, it is. That why they get posted in the bug section rather then in the release notes or any other tread.

Re: Version 1.1.11

Posted: Fri Jan 15, 2021 12:34 pm
by PowderedWater
Cant ghost at any distance, also I was not able to ghost a splitter correctly lined up with 2 belts, i had to delete both adjascent belt squares before the splitter ghost would sit.