Version 0.18.39

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FactorioBot
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Version 0.18.39

Post by FactorioBot »

NOTICE: It seems the deploy script mis-handled a bunch of data files, resulting in the website package being broken. Due to this we have unlisted the update from our website.
Steam version should still work fine.

Bugfixes
  • Fixed clearing ghost from cursor would not clear quickbar selection. (87329)
  • Fixed blueprint book not shrinking when the last item was destroyed.
  • Fixed crash when Lua received event of player selecting area to deconstruct.
  • Fixed upgrading book by item would not work while being in editor. (87308)
  • Fixed biters not grouping before attacking an artillery outpost. (87297)
  • Fixed crash related to saving blueprint which has all the entities/tiles as question marks.
  • Fixed desync when loading blueprint shelf with modded entities. (87303)
  • Fixed that swapping blueprint cursor into a non transferred blueprint didn't trigger the transfer.
  • Fixed that cycling blueprint book in the shared blueprint library could also cycle the index for other players holding the same book.
  • Fixed that cycling book wouldn't mark blueprint storage to be resaved, so the indexes would be lost if no other changes were done.
  • Fixed a desync when returning to a multiplayer game while the book active index was changed in a different game. (87262)
  • Fixed that the action to put item into a blueprint library was not based on the latency hiding state of held item, which could result into the action doing nothing when the item held was not in the server state yet.
  • Fixed that quickbar links into items contained in blueprint books in the player inventory didn't work.
  • Fixed that it was possible to setup empty blueprint of other player if the original player was still having the quickbar link to it.
  • Fixed that quickbar links did work only for the main inventory of player, so it didn't work for currently equipped armor for example.
  • Fixed that LuaInventory.insert() didn't work properly for blueprint books. (87337)
  • Fixed crash when reassigning blueprint with non-even snap grid size to contain rails. (87369)
  • Fixed crash when holding a blueprint from the blueprint library while being dead. (87363)
  • Fixed that the info for selecting entities to be upgraded was mentioning entities that were marked for deconstruction, even when these are ignored by the upgrade planner.
  • Fixed that ordering deconstruction didn't cancel upgrade order. (87117)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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hhrhhr
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Re: Version 0.18.39

Post by hhrhhr »

updated from 0.18.38 to 0.18.39:

Code: Select all

   0.298 Loading mod core 0.0.0 (data.lua)
   0.394 Loading mod base 0.18.39 (data.lua)
   0.409 Error ModManager.cpp:1514: Failed to load mod "base": __base__/data.lua:5: __base__/prototypes/entity/demo-entities.lua:13: module prototypes.entity.assemblerpipes not found;  no such file __base__/prototypes/entity/prototypes/entity/assemblerpipes.lua no such file __base__/prototypes/entity/assemblerpipes.lua no such file __core__/lualib/prototypes/entity/assemblerpipes.lua
stack traceback:
	[C]: in function 'require'
	__base__/prototypes/entity/demo-entities.lua:13: in main chunk
	[C]: in function 'require'
	__base__/data.lua:5: in main chunk
stack traceback:
	[C]: in function 'require'
	__base__/data.lua:5: in main chunk
   0.410 Loading mod core 0.0.0 (data.lua)
   0.469 Checksum for core: 2333664729
   0.522 Finished checking unused prototype data in 0.000407 seconds. Number of properties that were used: 11520
   0.523 Error ModManager.cpp:1514: Error in assignID: recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
   0.574 Crop bitmaps. 
factorio-current.log
(4.48 KiB) Downloaded 149 times

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Klonan
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Re: Version 0.18.39

Post by Klonan »

hhrhhr wrote:
Sat Aug 01, 2020 6:48 am
updated from 0.18.38 to 0.18.39
Yep, seems the website version has missing data files, we have unlisted it for now, we will fix it as soon as possible.

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Re: Version 0.18.39

Post by Hiekie »

I am running dedicated a server for a group friends. Their steam clients are auto updated. The server runs Headless dedicated Linux version.
When will the Headless Server linux download be available? .39 ?

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Re: Version 0.18.39

Post by Klonan »

Hiekie wrote:
Sat Aug 01, 2020 7:18 am
I am running dedicated a server for a group friends. Their steam clients are auto updated. The server runs Headless dedicated Linux version.
When will the Headless Server linux download be available? .39 ?
Ok I listed the headless, it should work no problem,
We are doing another release now to fix the package problem, so you will need to update again in like 2 hours.

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Re: Version 0.18.39

Post by Hiekie »

Thanx for the support! and information! so there will be a .40 in about 2 hours?

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ssilk
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Re: Version 0.18.39

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

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hhrhhr
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Re: Version 0.18.39

Post by hhrhhr »

Сan i update 0.18.39 without downloading the full installer?

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Re: Version 0.18.39

Post by Hiekie »

.40 is already operational :)

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Re: Version 0.18.39

Post by Scottathew »

Simply outstanding support. Thanks so much for the quick turnaround on all the bugfixes and the package fix.

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Re: Version 0.18.39

Post by Guenni7 »

Unfortunately the broken update is still being downloaded by the automatic updater.
I applied this update from command line, so now the game doesnt start anymore,
and I guess that leaves me without any option to get the 39-40 update, right?

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