0.000 2020-07-30 22:12:09; Factorio 0.18.38 (build 53953, win64, alpha)
0.000 Operating system: Windows 10 (version 1903)
0.000 Program arguments: "C:\Games\Factorio Bare\bin\x64\factorio.exe"
0.000 Read data path: C:/Games/Factorio Bare/data
0.001 Write data path: C:/Games/Factorio Bare [26138/243120MB]
0.001 Binaries path: C:/Games/Factorio Bare/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 12 cores, RAM: 5566/16307 MB, page: 7780/18995 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.010 Available displays: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.047 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.104 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060; id: 10de-1c20; driver: nvldumdx.dll 26.21.14.4575
0.104 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.104 [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB
0.104 [Non-Local Vid.Mem.] Budget: 7338MB, CurrentUsage: 0MB, Reservation: 0/3872MB
0.104 Tiled resources: Tier 2
0.104 Unified Memory Architecture: No
0.104 BGR 565 Supported: Yes
0.104 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.105 Graphics settings preset: very-high
0.105 Dedicated video memory size 6052 MB
0.149 Desktop composition is active.
0.149 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.149 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.204 DSound: Starting _dsound_update thread
0.204 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.204 DSound: Enter _dsound_update; tid=16664
0.270 Loading mod settings creative-mod 1.5.1 (settings.lua)
0.274 Loading mod core 0.0.0 (data.lua)
0.354 Loading mod base 0.18.38 (data.lua)
0.608 Loading mod creative-mod 1.5.1 (data.lua)
0.747 Loading mod base 0.18.38 (data-updates.lua)
0.875 Loading mod creative-mod 1.5.1 (data-final-fixes.lua)
1.021 Checksum for core: 4165826061
1.021 Checksum of base: 4189107215
1.021 Checksum of creative-mod: 4048293088
1.215 Prototype list checksum: 1229527261
1.265 Loading sounds...
1.365 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1596118082
1.365 Info PlayerData.cpp:75: Cloud player-data.json unavailable
1.523 Initial atlas bitmap size is 16384
1.565 Created atlas bitmap 16384x16384 [none]
1.569 Created atlas bitmap 16384x11940 [none]
1.569 Created atlas bitmap 8192x3620 [decal]
1.571 Created atlas bitmap 16384x5120 [low-object, linear-minification]
1.571 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.572 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
1.572 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.572 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.573 Created atlas bitmap 4096x3088 [mipmap]
1.573 Created atlas bitmap 4096x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.573 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.574 Created atlas bitmap 8192x1428 [alpha-mask]
1.577 Created atlas bitmap 16384x14984 [shadow, linear-magnification, alpha-mask]
1.577 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.583 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.245 Parallel Sprite Loader initialized (threads: 11)
10.036 Sprites loaded
10.048 Generated mipmaps (4) for atlas [3] of size 16384x5120
10.059 Generated mipmaps (3) for atlas [4] of size 8192x3744
10.070 Generated mipmaps (3) for atlas [5] of size 16384x5920
10.081 Generated mipmaps (3) for atlas [6] of size 4096x2848
10.092 Generated mipmaps (3) for atlas [7] of size 4096x1600
10.132 Generated mipmaps (3) for atlas [8] of size 4096x3088
10.143 Generated mipmaps (5) for atlas [9] of size 4096x2208
10.154 Generated mipmaps (3) for atlas [13] of size 8192x2352
10.163 Custom mipmaps uploaded.
10.228 Factorio initialised
10.243 Info HttpSharedState.cpp:54: Downloading
https://updater.factorio.com/updater/ge ... iVersion=2
11.986 0 packages available to download (experimental updates enabled).
17.596 Loading level.dat: 1064109 bytes.
17.596 Info Scenario.cpp:187: Map version 0.18.38-0
17.626 Checksum for script C:/Games/Factorio Bare/temp/currently-playing/control.lua: 1680294422
17.651 Checksum for script __creative-mod__/control.lua: 2533652566
66.926 Time travel logging:
50.325 Popped blueprint record (player-index: 0, ID: 59)
51.726 Popped blueprint record (player-index: 0, ID: 58)
53.360 Popped blueprint record (player-index: 0, ID: 60)
66.926 Error CrashHandler.cpp:481: Exception Code: c0000005, Address: 0x00007ff75f703d38
ModuleBase: 0x00007ff75ee50000, ImageSize: 01bcb000, RelativeAddress: 008b3d38
66.926 Error CrashHandler.cpp:487: Access Violation: Read at address 0000000000000018
66.926 Error CrashHandler.cpp:501: Exception Context:
rax=000001f4dd298230, rbx=000001f51fe461d0, rcx=ffffffffd9d86075,
rdx=0000000000000008, rsi=000001f51460e1e0, rdi=000000d73e12e978,
rip=00007ff75f703d38, rsp=000000d73e12e780, rbp=0000000000000045,
r8=0000000000000007, r9=000001f5004773f0, r10=000001f520b18b20,
r11=000001f520b18b20, r12=000000d73e12e970, r13=000001f51460e1e8,
r14=000001f503af8ef0, r15=000001f51460e1e0
66.926 Crashed in C:\Games\Factorio Bare\bin\x64\factorio.exe (0x00007ff75ee50000 - 0x00007ff760a1b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-skcvt2\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-skcvt2\src\util\logger.cpp (542): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-skcvt2\src\util\logger.cpp (549): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-skcvt2\src\util\crashhandler.cpp (185): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-skcvt2\src\util\crashhandler.cpp (530): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF923CCFEEA)
00007FF923CCFEEA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262E4AB2)
00007FF9262E4AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262CC656)
00007FF9262CC656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262E11CF)
00007FF9262E11CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262AA209)
00007FF9262AA209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262DFE3E)
00007FF9262DFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-skcvt2\src\script\luagamescript.cpp (6560): LuaGameScript::pushPlayerSelectedAreaData
c:\cygwin64\tmp\factorio-build-skcvt2\src\script\luaeventdispatcher.cpp (633): LuaEventDispatcher::run
c:\cygwin64\tmp\factorio-build-skcvt2\src\script\luaeventdispatcher.cpp (463): LuaEventDispatcher::dispatch
c:\cygwin64\tmp\factorio-build-skcvt2\src\gameactiondispatcher.cpp (14): GameActionDispatcher::sendToListeners
c:\cygwin64\tmp\factorio-build-skcvt2\src\gameactionhandler.cpp (4752): GameActionHandler::deconstruct
c:\cygwin64\tmp\factorio-build-skcvt2\src\gameactionhandler.cpp (350): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-skcvt2\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-skcvt2\src\gameactionhandler.cpp (393): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-skcvt2\src\mainloop.cpp (1169): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-skcvt2\src\mainloop.cpp (1042): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-skcvt2\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF925007BD4)
00007FF925007BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9262ACE51)
00007FF9262ACE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
68.934 Error CrashHandler.cpp:190: Map tick at moment of crash: 2879
68.934 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
84.395 Uploading log file
84.426 Error CrashHandler.cpp:259: Heap validation: success.
84.427 Creating crash dump.
84.577 CrashDump success