Version 0.18.30

Information about releases and roadmap.
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FactorioBot
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Version 0.18.30

Post by FactorioBot »

Graphics
  • Improved 8px versions of circuits so they look better on belts when zooming out.
  • Improved 8px versions of inserters so they retain their color better.
  • Tweaked Steel plate and Plastic bar icons to improve contrast between them.
Changes
  • Constant combinator and infinity chest filters can now be confirmed using Enter. (85314)
Bugfixes
  • Made grey virtual signal a bit darker to have more contrast with white virtual signal. (85330)
  • Fixed building entity seemingly colliding with rolling stock ghost would delete the ghost. (81419)
  • Fixed Tutorial campaign level 05 had non-translated train stop names. (85457)
  • Fixed tiny maps hanging in PvP. (85370)
  • Fixed Wave defense bonuses being lost when technology effects were reset. (82583)
  • Fixed progression block in Tutorial level 01 if you don't close the furnace GUI while smelting the iron plate. (85510)
  • Fixed redundant title in modded Container gui. (85420)
  • Fixed changelog gui not reacting properly to window resize. (85433)
  • Fixed premature goal completed notifications in Tutorial level 03. (85523)
  • Fixed transport belt madness script error when trying to handle highlight-box entities. (82695)
  • Fixed tightspot output chest deleting items when starting the level. (84475)
  • Fixed tutorial level 01 start cutscene could be zoomed with the scroll wheel causing glitchy rendering. (85521)
  • Fixed can_insert logic related to ammo and guns on the character entity. (85192)
  • Fixed crash when clearing infinity pipe filter. (85551)
Modding
  • Added 'tank_count' to fluid wagon prototype. Allowed values are 1, 2 or 3. Default value is 3. (84978)
Scripting
  • Added start_position and start_zoom to cutscene controller initialisation.
  • Made final_transition_time of cutscene controller optional. If not given, the cutscene won't loop back to the start position.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Re: Version 0.18.30

Post by James_Hackett »

Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?

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Re: Version 0.18.30

Post by Windsinger »

Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.

[Edit] Got fixed after i post it, stop ruining my fun :'(
[Edit2] Typo :/
Last edited by Windsinger on Wed Jun 03, 2020 5:05 pm, edited 2 times in total.

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Re: Version 0.18.30

Post by ptx0 »

Windsinger wrote:
Wed Jun 03, 2020 2:07 pm
Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.
every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater?

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Re: Version 0.18.30

Post by Shingen »

Windsinger wrote:
Wed Jun 03, 2020 2:07 pm
Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.
geez, this again.
it will ALWAYS happen eventually guys, just give it a couple of minutes... up to an hour. i'm pretty sure it's all handled automatically and they can't speed it up if even if they tried.

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Re: Version 0.18.30

Post by xARCHONx »

ptx0 wrote:
Wed Jun 03, 2020 2:26 pm
Windsinger wrote:
Wed Jun 03, 2020 2:07 pm
Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.
every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater?
Someone's gotta ask the important questions.
And it's Windsinger

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Re: Version 0.18.30

Post by Windsinger »

ptx0 wrote:
Wed Jun 03, 2020 2:26 pm
Windsinger wrote:
Wed Jun 03, 2020 2:07 pm
Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.
every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater?
I actually do, thanks!
xARCHONx wrote:
Wed Jun 03, 2020 2:30 pm
ptx0 wrote:
Wed Jun 03, 2020 2:26 pm
Windsinger wrote:
Wed Jun 03, 2020 2:07 pm
Any plans of pushing it to steam experimental channel for the clients? :mrgreen:

It's showing up if you manually select it, but not updating when you have 0.18.x selected.
every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater?
Someone's gotta ask the important questions.
And it's Windsinger
Unfortunately lots of players use steam for client updates so yeah :(

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Re: Version 0.18.30

Post by Philip017 »

factorio.com updater is usually updated first because the devs control their own website, pushing it to steam then becomes a steam release update and is done on steam's schedule, sometimes a wait of 2 hours is not out of the ordinary.

as for wanting to be one of the first to update, the experimental branch has seen several occasions where the release is pulled for a bug within an hour of release because there is a game breaking bug unaccounted for. i would recommend that most just wait for few hours before updating if not a day or two for that exact reason. even if the factorio devs usually fix it with in a few hours, yes these guys are awesome at this.

selecting the version on steam to 0.18.xx (where xx it is a specific version number) will not automatically update you, this is especially useful if you regularly join a server that doesn't update except on restart. if however you want to update automatically then you can select '0.18.x - Latest 0.18 Experimental.' if you use mods you may wish to stick with the specific version number as well, until mods have been updated for the latest version, as 18 has broken many mods with updates. most mod authors are on top of these changes and quick to update their mods so give them a few days to update them.

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Re: Version 0.18.30

Post by 5thHorseman »

Windsinger wrote:
Wed Jun 03, 2020 4:44 pm

Unfortunately lots of players use steam for client updates so yeah :(
I'm one of them. Been doing it for years now. And I 100% guarantee that your asking for the release on Steam has 0 affect on how soon it's released on Steam.
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Re: Version 0.18.30

Post by Windsinger »

So far it always updated within 5 minutes in all honesty (when it wasn't, it was not their fault, well ok maybe 1 but that was funny!), It's pushed really quick usually. Wont hear me complain about it, if you people cannot take a light sense of humor/sarcasm anymore in 2020, then perhaps skip till next year oof... there is already enough shit in the world atm.

Apart from that, nothing but appreciation for the hard work / consistent updates the devs poop out, wont lie, it's pretty amazing to follow such strict dev time flows.

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Re: Version 0.18.30

Post by ptx0 »

Windsinger wrote:
Wed Jun 03, 2020 4:57 pm
cannot take a light sense of humor/sarcasm
running jokes just tend to be unfunny and wear people down over time :-)

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Re: Version 0.18.30

Post by Windsinger »

ptx0 wrote:
Wed Jun 03, 2020 5:05 pm
Windsinger wrote:
Wed Jun 03, 2020 4:57 pm
cannot take a light sense of humor/sarcasm
running jokes just tend to be unfunny and wear people down over time :-)
Same as overly serious people though **sends hugs** :-)

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Re: Version 0.18.30

Post by ptx0 »

Windsinger wrote:
Wed Jun 03, 2020 5:06 pm
ptx0 wrote:
Wed Jun 03, 2020 5:05 pm
Windsinger wrote:
Wed Jun 03, 2020 4:57 pm
cannot take a light sense of humor/sarcasm
running jokes just tend to be unfunny and wear people down over time :-)
Same as overly serious people though **sends hugs** :-)
please forgive everyone for their attempts at solving a problem you didn't have!

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Re: Version 0.18.30

Post by Usul »

FactorioBot wrote:
Wed Jun 03, 2020 1:55 pm
Graphics
  • Improved 8px versions of circuits so they look better on belts when zooming out.
Heavy Moiré Effect on the circuits now... not an improvement. :(

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Re: Version 0.18.30

Post by conn11 »

James_Hackett wrote:
Wed Jun 03, 2020 2:00 pm
Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
No, source FFF331

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Re: Version 0.18.30

Post by James_Hackett »

conn11 wrote:
Wed Jun 03, 2020 7:58 pm
James_Hackett wrote:
Wed Jun 03, 2020 2:00 pm
Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
No, source FFF331
Ah many thanks! Missed that fff!

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Re: Version 0.18.30

Post by ptx0 »

loading mods is so slow now, does anyone else have this happen?

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Re: Version 0.18.30

Post by steinio »

ptx0 wrote:
Thu Jun 04, 2020 2:47 pm
loading mods is so slow now, does anyone else have this happen?
have you enabled cache-prototype-data?

Looks like updating to 0.18.30 (or maybe every new version) the cache gets reinitiated completely.
Starting the second time was fast again.
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