Version 0.18.29

Information about releases and roadmap.
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5thHorseman
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Re: Version 0.18.29

Post by 5thHorseman »

TaxiService wrote:
Mon Jun 01, 2020 5:51 pm
personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much.
It never made sense. But I wish the same was true of other items as well like furnaces and armor. At least as an alternate recipe.
What i do mind is how slowdown capsules are smaller than poison capsules......... but apparently nobody else noticed this??
I didn't but I hate combat and never use capsules I'm mutt normal play. I was actually pleasantly surprised at the utility of distractors when I used them in my "for beginners" series. I was then unpleasantly surprised by the rest of the capsules' lack of utility for me.
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WIZ4
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Re: Version 0.18.29

Post by WIZ4 »

Will be used anywhere last engine icon? I fell in love with him
Screenshot_11.jpg
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My native language is russian. Sorry if my messages are difficult to read.

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Jon8RFC
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Re: Version 0.18.29

Post by Jon8RFC »

The new engine icon is excellent! It and the electric motor really have the right feel to their names now.
WIZ4 wrote:
Mon Jun 01, 2020 9:17 pm
Will be used anywhere last engine icon? I fell in love with him Screenshot_11.jpg
Yeah, it wasn't appropriate for the engine all by itself, but it was really nicely made!
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dee-
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Re: Version 0.18.29

Post by dee- »

Kyralessa wrote:
Mon Jun 01, 2020 6:24 pm
Sanqui wrote:
Mon Jun 01, 2020 2:57 pm
Sorry for the CDN trouble, been rolling over some certs, should be fine now
Speaking of certs...

At least when 1.0 comes around, will y'all begin signing the executable so Windows won't call it a scary unknown file? (And, more importantly, so we know it hasn't been tampered with when we download it and install it.)
Has Wube thought about maybe providing package repositories for Linux distributions?
They're usually signed, too, and make updating a breeze.

conn11
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Re: Version 0.18.29

Post by conn11 »

This is how an engine looks like, great!
Also nice Integration of the original design.

vlashek
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Re: Version 0.18.29

Post by vlashek »

Guys, just wanna say thank you for this amazing game. The game is soooo smart, so beautiful. I think this is the best business sim i've ever seen. From starting work hard you achieve automatization step by step. It's game is way more than just a game. And this is the top-1 game, that i would let my kids play for sure. THANKS! And i really believe that is actually Alpha build. I dont see any reason to call it like early accesss game.

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V453000
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Re: Version 0.18.29

Post by V453000 »

WIZ4 wrote:
Mon Jun 01, 2020 9:17 pm
Will be used anywhere last engine icon? I fell in love with him Screenshot_11.jpg
We don't plan to use this icon anywhere.

I knew all along that it doesn't represent an engine properly, but I also knew that it's a nice looking icon by itself. I didn't consider that because it's nice, people could get attached to it quickly :D

Serenity
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Re: Version 0.18.29

Post by Serenity »

The obvious solution is to turn the engine recipe into two components: timing belt + engine block ;)

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V453000
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Re: Version 0.18.29

Post by V453000 »

Serenity wrote:
Tue Jun 02, 2020 4:43 pm
The obvious solution is to turn the engine recipe into two components: timing belt + engine block ;)
With 20 extra steps for creating rubber and other little pieces.

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Drury
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Re: Version 0.18.29

Post by Drury »

V453000 wrote:
Tue Jun 02, 2020 4:55 pm
Serenity wrote:
Tue Jun 02, 2020 4:43 pm
The obvious solution is to turn the engine recipe into two components: timing belt + engine block ;)
With 20 extra steps for creating rubber and other little pieces.
Just put bob+angels into vanilla for 1.0 and walk away from the explosion.
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irbork
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Re: Version 0.18.29

Post by irbork »

New enging icon is so much better!

rasmh
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Re: Version 0.18.29

Post by rasmh »

hhrhhr wrote:
Mon Jun 01, 2020 4:15 pm
FactorioBot wrote:
Mon Jun 01, 2020 2:19 pm
Features
  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
What is the archive variable for?
I also would like to know...

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steinio
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Re: Version 0.18.29

Post by steinio »

rasmh wrote:
Wed Jun 03, 2020 2:36 pm
hhrhhr wrote:
Mon Jun 01, 2020 4:15 pm
FactorioBot wrote:
Mon Jun 01, 2020 2:19 pm
Features
  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
What is the archive variable for?
I also would like to know...
viewtopic.php?p=496409#p496409

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