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Version 0.18.26

Posted: Thu May 21, 2020 1:34 pm
by FactorioBot
Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Bugfixes
  • Fix tutorial description only mentioning 3 levels instead of the full 5. (85126)
Modding
  • Changed default value of return_ingredients_on_change property of furnaces, assembling machines and rocket silo to 'true'.
  • Added script_raised_set_tiles.
  • Added by_player to LuaEntity::copy_settings()
  • Added by_player to LuaEquipmentGrid::take, take_all, clear, and put.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.18.26

Posted: Thu May 21, 2020 1:39 pm
by Dev-iL
FactorioBot wrote: Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
This was quite a controversial matter, I'm surprised you decided to change it (all of a sudden?).

Re: Version 0.18.26

Posted: Thu May 21, 2020 2:08 pm
by SuperSandro2000
FactorioBot wrote: Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Didn't took long :lol:

Re: Version 0.18.26

Posted: Thu May 21, 2020 2:46 pm
by Gergely
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?

Re: Version 0.18.26

Posted: Thu May 21, 2020 2:56 pm
by luc
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.

Re: Version 0.18.26

Posted: Thu May 21, 2020 3:05 pm
by Spaceman_05
luc wrote: Thu May 21, 2020 2:56 pm
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
I think that refers to returning the finished product, not the ingredients

Re: Version 0.18.26

Posted: Thu May 21, 2020 3:48 pm
by Shingen
Spaceman_05 wrote: Thu May 21, 2020 3:05 pm
luc wrote: Thu May 21, 2020 2:56 pm
Is this reverting the change in 0.17.0 or is that something else?
FactorioBot wrote: Tue Feb 26, 2019 5:13 pm
Bugfixes
  • Fixed that canceling production in assembling machine did return the products in progress.
I think that refers to returning the finished product, not the ingredients
no, you always get the already finished products. i suppose it's a bit misspelled, but it definitely referred to the ingredients that are currently being turned into another product. you got them back until that change, and now you get them back again, just like with manual crafting.

Re: Version 0.18.26

Posted: Thu May 21, 2020 4:27 pm
by conn11
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
At least for centrifuges doing Kovarex this is somewhat useful in mid game.
Nice change for save nomenclature though.

Re: Version 0.18.26

Posted: Thu May 21, 2020 4:34 pm
by 5thHorseman
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Wow that's huge. Kovarex Processing will no longer be fraught with danger! :)

Re: Version 0.18.26

Posted: Thu May 21, 2020 4:47 pm
by raiguard
Gergely wrote: Thu May 21, 2020 2:46 pm
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
Relevant XKCD.

Re: Version 0.18.26

Posted: Thu May 21, 2020 4:48 pm
by m44v
I bet that "crafting machines" doesn't include the rocket silo.

Re: Version 0.18.26

Posted: Thu May 21, 2020 5:20 pm
by conn11
m44v wrote: Thu May 21, 2020 4:48 pm I bet that "crafting machines" doesn't include the rocket silo.
Rocket parts aren‘t even an extractable thing.

Re: Version 0.18.26

Posted: Thu May 21, 2020 5:44 pm
by raiguard
Gergely wrote: Thu May 21, 2020 2:46 pm
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
Joking aside, it's actually possible for mods to trigger autosaves. I could write you a tiny mod that would let you trigger an autosave using a hotkey or a command.

Re: Version 0.18.26

Posted: Thu May 21, 2020 5:55 pm
by clampi
There was an undocumented change in either lua character handling or the implementation of log(). Non ASCII characters are now converted to their UTF8 encoding and written in UTF8 encoding in the log. I wonder why, lua was supposedly character encoding agnostic.

Re: Version 0.18.26

Posted: Thu May 21, 2020 5:56 pm
by Rseding91
Gergely wrote: Thu May 21, 2020 2:46 pm
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.
Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately?
There is a hidden config setting you can change to allow it still (in config.ini) (because we knew there would be https://xkcd.com/1172/)

Re: Version 0.18.26

Posted: Thu May 21, 2020 6:19 pm
by Impatient
Rseding91 wrote: Thu May 21, 2020 5:56 pm There is a hidden config setting you can change to allow it still (in config.ini) (because we knew there would be https://xkcd.com/1172/)
I like that foresight.

Re: Version 0.18.26

Posted: Thu May 21, 2020 7:09 pm
by riking
FactorioBot wrote: Thu May 21, 2020 1:34 pm Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
I had *thought* something was going wrong in my Lazy Bastard run! This confirms it finally.

Re: Version 0.18.26

Posted: Thu May 21, 2020 7:45 pm
by ickputzdirwech
m44v wrote: Thu May 21, 2020 4:48 pm I bet that "crafting machines" doesn't include the rocket silo.
It does ... and it doesn't ;)

It only gives you the materials back for the rocket park the silo is currently producing and not for the rocket parts that are already finished. The later would be quite complicated since you would have to differentiate between rocket parts which were produced by the productivity bonus and those which were not.

Re: Version 0.18.26

Posted: Thu May 21, 2020 8:13 pm
by moon69
Rseding91 wrote: Thu May 21, 2020 5:56 pm There is a hidden config setting you can change to allow it still (in config.ini)
Where is it hiding!?

Re: Version 0.18.26

Posted: Thu May 21, 2020 8:48 pm
by bobingabout
SuperSandro2000 wrote: Thu May 21, 2020 2:08 pm
FactorioBot wrote: Thu May 21, 2020 1:34 pm Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
Didn't took long :lol:
My sarcasm detector exploded.