Page 1 of 1

Version 0.18.23

Posted: Tue May 12, 2020 12:09 pm
by FactorioBot
Graphics
  • Added player footprints and footstep visual effects.
  • Added car and tank dust and particle trail visual effects.
Changes
  • Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
  • Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
  • Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.
Bugfixes
  • Fixed that Fast splitters were missing a piece visually in East rotation top_patch (84573)
  • Fixed that inserters could insert modules for recipes into module slots in some rare cases. (84224)
  • Fixed that robots blowing up cliffs was different than manually blowing up cliffs. (83568)
  • Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. (84631)
  • Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cache. (84633)
  • Fixed that the "use different settings per save" setting didn't work for single player games. (84301)
  • Fixed crash due to use-after-delete when single unit builds a base in position that does not collide with the unit. (84649)
Modding
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
  • Added support to play different sounds for entity ghosts depending on the size of the entity in the ghost through build_sound (for small), medium_build_sound and large_build_sound on the entity ghost prototype.
  • Added support to play a sound when switching weapons defined through utility-sounds 'switch_gun'.
  • Added support to play a sound when picking up items (F key) through utility-sounds 'picked_up_item'.
  • Added optional 'turn_speed' to projectile prototypes.
Scripting
  • Added "include_fuel" field to LuaItemStack::create_blueprint.
  • Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. (83891)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:12 pm
by SuperSandro2000
> Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.

How smart is that? Can they kill each other?

>Added the Prototypes GUI (ctrl + shift + E).
>Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).

Is that what I think it is? :twisted:

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:13 pm
by SlyHuntsman
FactorioBot wrote: Tue May 12, 2020 12:09 pm Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
YEET

Soon they'll be taking our jobs.... wait

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:17 pm
by sonaxaton
Just updated, now getting an error "Cannot load base mod version 0.18.23 with game version 0.18.65535. Update probably failed, please download the game again."

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:22 pm
by vdreams
sonaxaton wrote: Tue May 12, 2020 12:17 pm Just updated, now getting an error "Cannot load base mod version 0.18.23 with game version 0.18.65535. Update probably failed, please download the game again."
Same problem.

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:22 pm
by CV514
Added car and tank dust and particle trail visual effects
Nice! Now we wait for this (hope it's still 0.18 planned feature) to fully enjoy cooperative NASA pictures... you know. Just like Spirit and Opportunity did.

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:34 pm
by Hornwitser
You can use this static link to always download the latest experimental version: Latest experimental
Is it too much to ask for that when the Linux headless build isn't out yet that this link doesn't 404?

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:35 pm
by darkfrei

Re: Version 0.18.23

Posted: Tue May 12, 2020 12:49 pm
by Windsinger
darkfrei wrote: Tue May 12, 2020 12:35 pm There is no 0.18.23
https://factorio.com/download/experimental
They took it offline from everywhere, it had a launch issues in it. read up.

Re: Version 0.18.23

Posted: Tue May 12, 2020 1:11 pm
by 5thHorseman
SuperSandro2000 wrote: Tue May 12, 2020 12:12 pm > Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.

How smart is that? Can they kill each other?
Cliff explosives are magic and only hurt cliffs. You can stand in the middle of some cliffs with assemblers in the blast radius and drop a cliff explosive at your feet with no affect except the cliffs vanish.

Re: Version 0.18.23

Posted: Tue May 12, 2020 4:21 pm
by Matthias_Wlkp
Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
Could we have the bots throw grenades at biter bases when you ask them to "deconstruct" it?

Re: Version 0.18.23

Posted: Tue May 12, 2020 5:12 pm
by MageKing17
FactorioBot wrote: Tue May 12, 2020 12:09 pm
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
I would just like to say, "Holy fucking shit! This is awesome!"

Re: Version 0.18.23

Posted: Tue May 12, 2020 7:02 pm
by raiguard
FactorioBot wrote: Tue May 12, 2020 12:09 pm
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
Easily the best update since draggable GUI windows! Thank you!