Version 0.11.12
Posted: Fri Jan 16, 2015 1:39 pm
Fixed mainly smaller annoyances, for next release I will try to concentrate on solving the non smooth fps problems(https://forums.factorio.com/forum/vie ... php?t=4844).
- Bugfixes
- Fixed building collision check of car/trains.
- Fixed that offline players in multiplayer were receiving alerts that were never cleared, so their alert
counts were increasing forever. This not only increased save game size, but increased the CRC calculation time as well. - Crc calculation time was heavily optimised and is calculated only for online players.
- Fixed that inserters could take items from flying robots. This also disables control-clicking robots to steal their items,
but it was not intended feature anyway. - Fixed the logistics request text box. (https://forums.factorio.com/forum/vie ... php?t=8002)
- Changed default logistic request amount for few items to be different (10) than the stack amount (modules + alien artifacts).
- Fixed the problem of the shaking frame of the assembling machine (and possibly other) entities in the gui preview.
- Fixed the shaking image of burner mining drill.
- Fixed the reversed manual controls of train when driving backwards in some cases.
- Fixed the splitter drawing in blueprint preview.
- Gates open in time (depends on the speed) for cars/tanks.
- Proper processing of save loading errors. The error message is shown instead of the crash.
- Fixed crashes when trying to set invalid style to gui elements from script/console.
- Changed stack sizes of battery/energy shield to 50 so it can be built in assembling machine without getting stuck.
- Changed recipe of power armor (less processing units/steel) so it can be automated more easily as well.
- Fixed the occasional crash when some of the internal Factorio directories/files were read-only.
- Fixed that the enemy turrets were attacking in the peaceful mode.
- The logfile contains more specific OS info (currently extended only for windows).
- The game is automatically closed with notification when the service pack on windows 7 is missing.
- Fixed gui error in the mod settings. (https://forums.factorio.com/forum/vie ... php?t=6947)
- Fixed the bug with construction robots following vehicles outside of roboport area (again).
- Fixed that inserter could stretch for wrong wagon when facing a rail curve. (https://forums.factorio.com/forum/vie ... php?t=6391)
- Fixed crash related to connecting tight train wagons or high-speed train crashes.
- Fixed crash related to loading save with entities that need to be removed (mod removal/change), while other mod target these entities.