Version 0.11.11
Posted: Tue Jan 13, 2015 6:52 pm
Several more bugfix releases and we might get to the stable.
- Bugfixes
- Fixed problems with inserters taking from diagonal wagons.
- Fixed several train related bugs and issues, mainly:
Fixed the problem of train occasionally loosing path when moving fast.
This also fixes the problems of mods with super fast trains.
Fixed that trains could occasionaly leave block behind them blocked.
Fixed that trains could do huge detours when some block was blocked.
The pathfinding is based on penalties for blocked segments now.
For trains waiting in station, the more remaining time in the station, the bigger penalty. - Removing train station doesn't remove it from the train list.
If there are no stations with the given name, the station is shown as red in the schedule.
Such station are skipped by the train until the station with the name appears again. - Fixed the way train was preferring non-blocked paths/stations.
- Fixed that diagonal parallel curve blocks both tracks. (https://forums.factorio.com/forum/vie ... f=7&t=7865)
- Partial fix of the constant micro-freezes/frame drops.
- Fixed problems with inserters not putting items on belts to ground.
- Fixed crash when MP game is refused by the host.
- Update doesn't require UAC approval, when the zip package version is used.
- Fixed some of the technology prerequisites.
- Fixed logistic gui issues (https://forums.factorio.com/forum/vie ... php?t=7942)
- The default value of item in the logistic gui is the count of one stack.
- Fixed crash when accessing logistic gui that is opened directly in the save game.
- Fixed that in the logistic gui selecting already set request didn't work. (https://forums.factorio.com/forum/vie ... php?t=7943)
- Radar ignores chunks outside the map borders. (https://forums.factorio.com/forum/vie ... php?t=7604)
- Fixed (hopefully) the "unique_path: An Internal error occurred" problem.
- Fixed that the inserter was buildable on the top of underground belt.
- Fixed that the electric pole was buildable so close to the curved rail that it would be destroyed by the train.
- Fixed that the electric network for power armor was ran twice per game tick
- Fixed the "trying to make chunk at unreasonable position" bug related to sending empty unit group somewhere from script.
- Scripting
- Fixed problems in the lua equipment grid interface:
.clear() nolonger crashes, .move() works now, and .generatorenergy reports energy as a floating point value. - Fixed that the rail directions were messed up when building rails from script.
The mechanism, that changes the rail direction based on the position is still used for manual building, to allow the user
to build diagonal rails without having to switch direction after every piece.
- Fixed problems in the lua equipment grid interface: