Version 0.17.68

Information about releases and roadmap.
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FactorioBot
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Version 0.17.68

Post by FactorioBot » Wed Sep 04, 2019 5:45 pm

Changes
  • Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. (74735)
Bugfixes
  • Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44.
  • Fixed production statistics not calculating the totals correctly. (69068)
  • Fixed that on_built_entity wouldn't be fired for built blueprint entities. (75244)
  • Fixed a crash when right clicking with the map editor tile area tool. (75248)
  • Fluid mixing does not crash the game anymore and is fixed the same way as on migration.
  • Fixed some Lua tables would be incorrectly interpreted as Lua arrays. (75179)
Modding
  • Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. (75243)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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MasterBuilder
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Re: Version 0.17.68

Post by MasterBuilder » Wed Sep 04, 2019 6:21 pm

Also includes a fix for "Chemical plant smoke animation choppy" but it didn't make it into the changelog:
viewtopic.php?f=11&t=75294
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

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Jon8RFC
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Re: Version 0.17.68

Post by Jon8RFC » Wed Sep 04, 2019 7:41 pm

The chemical plant looks great now.
Image

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planetmaker
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Re: Version 0.17.68

Post by planetmaker » Thu Sep 05, 2019 8:34 am

Did one of the recent versions (0.17.66 or later) change blue print handling such that books in inventory are only links to the ones in your personal collection?

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Klonan
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Re: Version 0.17.68

Post by Klonan » Thu Sep 05, 2019 9:25 am

planetmaker wrote:
Thu Sep 05, 2019 8:34 am
Did one of the recent versions (0.17.66 or later) change blue print handling such that books in inventory are only links to the ones in your personal collection?
No, there has been no changes to the blueprint library

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BattleFluffy
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Re: Version 0.17.68

Post by BattleFluffy » Thu Sep 05, 2019 1:40 pm

I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the animation slow down, then stop, after 0.5 sec? It could speed up for 0.5 sec when restarting as well.

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NelsonSKA
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Re: Version 0.17.68

Post by NelsonSKA » Fri Sep 06, 2019 3:26 pm

BattleFluffy wrote:
Thu Sep 05, 2019 1:40 pm
I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the animation slow down, then stop, after 0.5 sec? It could speed up for 0.5 sec when restarting as well.
I notice the same, it's look weird.
Whatever, the new design is awesome!

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thecatlover1996
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Re: Version 0.17.68

Post by thecatlover1996 » Sun Sep 08, 2019 9:28 am

I almost thought that 0.17.68 was marked as stable, as I refreshed the Releases forum and all posts for 0.17.x (except this one) were unpinned 😱

@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well? :)

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Klonan
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Re: Version 0.17.68

Post by Klonan » Sun Sep 08, 2019 10:08 am

thecatlover1996 wrote:
Sun Sep 08, 2019 9:28 am
@mods Given that 0.16.0 is still pinned, shouldn't 0.17.0 be pinned as well? :)
Right you are :D

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