Version 0.17.67

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eradicator
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Re: Version 0.17.67

Post by eradicator » Tue Sep 03, 2019 7:58 pm

Bilka wrote:
Tue Sep 03, 2019 6:21 pm
How can something that you don't encounter in the default game (freeplay + campaign) be the most important thing in the game? Could you explain that to me please.
Any info on why it was changed at all given it's relative unimportance? If it affects editor mode i'm certainly gonna miss it. I've been in love with zoom-to-cursor ever since the good old Supreme Commander made it so popular that everyone included it in their games.
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Re: Version 0.17.67

Post by Bilka » Tue Sep 03, 2019 8:03 pm

eradicator wrote:
Tue Sep 03, 2019 7:58 pm
If it affects editor mode i'm certainly gonna miss it.
It doesn't, editor never zoomed to cursor.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: Version 0.17.67

Post by eradicator » Tue Sep 03, 2019 8:14 pm

Bilka wrote:
Tue Sep 03, 2019 8:03 pm
eradicator wrote:
Tue Sep 03, 2019 7:58 pm
If it affects editor mode i'm certainly gonna miss it.
It doesn't, editor never zoomed to cursor.
I'm already feeling a slight phantom pain :p.

So...no reasons given?
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Re: Version 0.17.67

Post by Klonan » Tue Sep 03, 2019 8:41 pm

eradicator wrote:
Tue Sep 03, 2019 8:14 pm
So...no reasons given?
It was buggy and choppy when used with a God controller. Input actions and game state were updated and flushed in different threads, so there was a race condition between controller update and the user input (zoom).

The fix would be highly complex, and was attempted a few times.

We decided that it is not worth the pain, so disabled it for controllers (God, Ghost, Spectator).

In other modes it still is used (Map, zoom-to-world, etc.)

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Re: Version 0.17.67

Post by eradicator » Tue Sep 03, 2019 8:47 pm

Klonan wrote:
Tue Sep 03, 2019 8:41 pm
eradicator wrote:
Tue Sep 03, 2019 8:14 pm
So...no reasons given?
It was buggy and choppy when used with a God controller. Input actions and game state were updated and flushed in different threads, so there was a race condition between controller update and the user input (zoom).

The fix would be highly complex, and was attempted a few times.

We decided that it is not worth the pain, so disabled it for controllers (God, Ghost, Spectator).

In other modes it still is used (Map, zoom-to-world, etc.)
Thanks for clarification!
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Re: Version 0.17.67

Post by Optera » Wed Sep 04, 2019 6:10 am

I was hoping this small change would make it into 67. viewtopic.php?f=28&t=75132

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Re: Version 0.17.67

Post by Eiermann » Wed Sep 04, 2019 8:29 am

Also fixed but not mentioned: infinity transfer loop between chests if damaged item blocks whole slot 74279

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Re: Version 0.17.67

Post by mmhvd » Wed Sep 04, 2019 5:30 pm

"Prevented playing Jesus and changing water into other fluids. (74624)"

LOL!

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Re: Version 0.17.67

Post by jockeril » Fri Sep 06, 2019 2:40 am

The amount of changes and size of the change log make it feel like a new version to me, also with the length of time that passed since the last update before that :)
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