Aflixion wrote: ↑Mon Aug 05, 2019 8:57 am
However, this is the first time
I feel like you made a decision to simplify one of the more challenging and rewarding systems in the game not because there was anything wrong with it but because there were too many people complaining about it. It's the first time
I feel like you made a change to get more game sales rather than to improve the game. It's the first time you removed a challenge that was actually interesting and not just a meaningless button click or a superfluous item craft (like the pickaxe).
That's why I've been so vocal about it, because it signals to me that you're no longer making decisions for the good of the game but for the money that comes with new game sales, and that affects the quality of the game.
This is highly subjective, it's legitimate to express ones feeling, but look around yourself and imagine if every other individual that has personnal feeling about the oil change would be pushing forwards its own emotionnal response and theory that often and insisting that much.
One could post everyday to say it's great now, that would never end, one could call out the good sides of the change always, like there's no more wall, the game teaches player in a less punishing way, the challenge is still there just later. One doesn't have to consider the other arguments even if they are/were true to overrides the positive aspects. So one could keep pushing forward the same 3 ideas in a loop until no-one bother to read anymore.
Keep saying it's not a good solution, or that the solution was to do nothing can't help, even if you can think that deep into yourself , and say it too.
Aflixion wrote: ↑Mon Aug 05, 2019 8:57 am
There were many suggestions for how to deal with the supposed brick wall that is oil processing without compromising what makes oil processing interesting and compelling, yet you chose to proceed with a set of changes that some have described as a sledgehammer rather than a small set of tweaks or better visual indicators that something was wrong with the refinery. Rather than fix the UI problem of not knowing that oil processing had stopped prior to researching the superior AOP recipe, you changed oil processing so that a UI fix isn't necessary because a BOP refinery can't deadlock anymore. Rather than give the player the tools to detect that oil had deadlocked, you removed the deadlock challenge completely.
You could argue that the challenge of oil still exists with the AOP recipe, but that challenge is greatly reduced by virtue of the fact that the 3 outputs are produced at a much more desirable ratio than they were with the old BOP recipe, which means it's much less likely to deadlock (assuming reasonable play, anyone can intentionally deadlock their refineries).
You could argue that the challenge is not there , but it has just been delayed ... that's like a tennis match, you do not share the same opinion, at that point it has become clear, you're not the only one that too is clear.
One solution has been attempted, another one after that, you can't keep changing everyweek right ? those players who adapted their base to the new oil deserve a break right ? what is the new suggestion to consider ?
Maybe another one will be prefered in the end. But you got to understand that the oil change is something that even if you disagree may/will mostly likely happen ?
It seems like there's a railway being built, and you just don't think this tree should be cut, because the tree was there before , so no reason to cut it, lets just make the railway go around, this tree doesn't want change, it was really fine before. If your only argument is " don't touch that tree" , no-one will really care what you say when they discuss about the railway design.