Version 0.17.55

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FactorioBot
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Version 0.17.55

Post by FactorioBot » Tue Jul 09, 2019 1:28 pm

Bugfixes
  • Fixed that some of the textboxes didn't allow to write characters bound for different actions when focused. (72666)
  • Fixed a desync related to removing rail signal that merges two rail blocks reserved by different trains into one.
  • Fixed that the belt-gap-fill logic could replace splitters/underground belts in some cases. (73023)
Modding
  • Added LuaPlayer::connect_to_server().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

cybersteel8
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Re: Version 0.17.55

Post by cybersteel8 » Tue Jul 09, 2019 1:40 pm

Steam is taking ages providing this update :(

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Re: Version 0.17.55

Post by guoguomiao » Tue Jul 09, 2019 2:51 pm

Prompt 404 error
dcdn.factorio.com/releases/factorio_headless_x64_0.17.55.tar.xz

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Re: Version 0.17.55

Post by badtouchatr » Tue Jul 09, 2019 3:23 pm

cybersteel8 wrote:
Tue Jul 09, 2019 1:40 pm
Steam is taking ages providing this update :(
steam is taking ages for everything lately.

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Re: Version 0.17.55

Post by jockeril » Tue Jul 09, 2019 3:27 pm

I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
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Re: Version 0.17.55

Post by fishycat » Tue Jul 09, 2019 3:53 pm

jockeril wrote:
Tue Jul 09, 2019 3:27 pm
I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
Had the same problem, but is already resolved.

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Re: Version 0.17.55

Post by LastCallAgain » Tue Jul 09, 2019 4:49 pm

1. Non-steam install, replies "Update failed" after less than a second.

2. On the downloads page, "404 Not Found" errors when clicking on links to download Factorio_x64_0.17.55.zip and Factorio_x64_0.17.55.exe

...is there a log of the update attempt that I can upload here?

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Re: Version 0.17.55

Post by Jon8RFC » Tue Jul 09, 2019 4:52 pm

FactorioBot wrote:
Tue Jul 09, 2019 1:28 pm
Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
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Re: Version 0.17.55

Post by eradicator » Tue Jul 09, 2019 5:02 pm

Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
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Re: Version 0.17.55

Post by Omnifarious » Tue Jul 09, 2019 5:26 pm

Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
FactorioBot wrote:
Tue Jul 09, 2019 1:28 pm
Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
I believe Quake II also implemented portals to other servers. And, of course, Second Life does it in the background all the time because each world chunk is handled by a different server. :-)

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Re: Version 0.17.55

Post by Jon8RFC » Tue Jul 09, 2019 5:52 pm

Cool, I didn't know Q2 did that!
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Re: Version 0.17.55

Post by Jap2.0 » Tue Jul 09, 2019 8:16 pm

eradicator wrote:
Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
There are 10 types of people: those who get this joke and those who don't.

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Re: Version 0.17.55

Post by eradicator » Tue Jul 09, 2019 9:33 pm

Jap2.0 wrote:
Tue Jul 09, 2019 8:16 pm
eradicator wrote:
Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
Yea, but they exist ;).
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