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Version 0.11.5

Posted: Fri Dec 05, 2014 2:45 pm
by kovarex
So as the 0.11.4 had some very serious game breaking bugs, I we released smaller patch batch today.

Notes:
  • The mac release is delayed a bit
  • Bugfixes
    • Fixed the faulty connection logic for splitter preview.
    • Fixed the crashes when doing certain actions in the sandbox mode.
    • Added sanity check for the coordinates of chunk creation, chunks are limited to position of 1000000.
    • Fixed crash in map editor when building lab.
    • Fixed "start level" button of transport belt madness.

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 2:51 pm
by LordFedora
Just to get the scale correctly (assuming the sanity check is radius from center)

How long would it take to get from the center of the "circle" to the outside by train?

(the 1000000 chunks)

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 2:51 pm
by mngrif
kovarex wrote:So as the 0.11.4 had some very serious game breaking bugs, I we released smaller patch batch today.
  • Added sanity check for the coordinates of chunk creation, chunks are limited to position of 1000000.
Does this mean the inifnite maps are no longer infinite? Or does it mean they are still "infinite" but now they it doesn't crash when you reach the Far Lands?
LordFedora wrote:How long would it take to get from the center of the "circle" to the outside by train?
Assuming that's 1 million chunks and not 1 million tiles, it would take at least a couple of days I'm thinking. If I could find the speed of the train I'd do the math.

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 2:56 pm
by Rseding91
LordFedora wrote:Just to get the scale correctly (assuming the sanity check is radius from center)

How long would it take to get from the center of the "circle" to the outside by train?

(the 1000000 chunks)
1000000 chunks * 32 tiles per chunk = 32000000 distance from spawn (0,0) in a straight line.

It depends how fast a train can move but even assuming 32 tiles/seconds (way faster than trains) that's over 11 days to reach the limit :)

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 4:04 pm
by Xterminator
Yay! Love these quick hot fixes. :D I had not personally run into any of these bugs, but glad it was fixed before I did. You guys are great!

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 4:31 pm
by JLBShecky
Rseding91 wrote:
LordFedora wrote:Just to get the scale correctly (assuming the sanity check is radius from center)

How long would it take to get from the center of the "circle" to the outside by train?

(the 1000000 chunks)
1000000 chunks * 32 tiles per chunk = 32000000 distance from spawn (0,0) in a straight line.

It depends how fast a train can move but even assuming 32 tiles/seconds (way faster than trains) that's over 11 days to reach the limit :)
I would say that 11 days travel time is just about right, though I would go about the math a little differently. ;)

I know that 0.11.3 had the wagon weights messed up/missing so the top speeds that I achieved with it are most likely incorrect, but if memory serves me correctly 112kph (#1) was a totally achievable speed for a small train, and at that speed it would take about 11 days, 21 hours, 42 minutes, and 51.4seconds (#2). Granted this does not take into account any time to refuel/service the locomotive though in factorio you could probably get a small mod that would take the fuel out of a trailing cargo wagon and kept the train going at full speed.

For perspective if you had a straight and level so that you could maintain top speed all they way around the earth (#3) and you did not have to make any stops it would take you about 14 days, 21 hours, 48 minutes, and 45 seconds (#2) to do a full lap around the earth. Given that comparison I'd say that is plenty of time/room to explore the world of factorio. :D

---

All inspection of world sizes and how fast it would take time to get to the edge of the world in a train aside I am looking forward to trying out 0.11.5 when I get off work. I ended up skipping 0.11.4 seeing the issues with splitters and such and this discussion has me wondering what my trains top speeds will be once wagons have resistance again.

---

#1 - The top speed for the real life SD70MAC.
#2 - Give or take time to get up to full speed.
#3 - The circumference of the earth is approx 40,075 km.

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 6:05 pm
by mngrif
JLBShecky wrote:
Rseding91 wrote:
LordFedora wrote: *snip*
about 11 days, 21 hours, 42 minutes, and 51.4seconds (#2). Granted this does not take into account any time to refuel/service the locomotive though in factorio you could probably get a small mod that would take the fuel out of a trailing cargo wagon and kept the train going at full speed.
*snip*
For perspective if you had a straight and level so that you could maintain top speed all they way around the earth (#3) and you did not have to make any stops it would take you about 14 days, 21 hours, 48 minutes, and 45 seconds (#2)
*snip*
#2 - Give or take time to get up to full speed.
#3 - The circumference of the earth is approx 40,075 km.
*snip*
Just beautiful math. Thank you.

As always thank you very much devs, so far so good and the quick fix is outstanding!

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 6:53 pm
by FishSandwich
Good job guys. :D

Re: Version 0.11.5

Posted: Fri Dec 05, 2014 9:26 pm
by SmileyDude
kovarex wrote:The mac release is delayed a bit
Any estimate on how long the delay will be? Ran into a few bugs myself on 0.11.3 that I would rather not run into again :)

Re: Version 0.11.5

Posted: Sat Dec 06, 2014 2:04 am
by remuladgryta
JLBShecky wrote: For perspective if you had a straight and level so that you could maintain top speed all they way around the earth (#3) and you did not have to make any stops it would take you about 14 days, 21 hours, 48 minutes, and 45 seconds (#2) to do a full lap around the earth. Given that comparison I'd say that is plenty of time/room to explore the world of factorio. :D
Sure, the time to get from origin to the edge of the world is close to a lap around the world. I have two observations to add however:
  • A full lap around the earth is more akin to going from the far west to the far east in factorio, which would be twice as far.
  • The area of land might be a more appropriate comparison. The factorio world has about twice as much land as earth (5.1×10^8 km^2 vs 1.024×10^9 km^2). So much room for activities!

Re: Version 0.11.5

Posted: Sat Dec 06, 2014 2:19 am
by DaveMcW
remuladgryta wrote:The area of land might be a more appropriate comparison. The factorio world has about twice as much land as earth (5.1×10^8 km^2 vs 1.024×10^9 km^2). So much room for activities!
That is surface area. Factorio maps have less water*, so the land area ratio is even higher.

*If you give a Factorio map 70% water, you get stuck on an island.

Re: Version 0.11.5

Posted: Sat Dec 06, 2014 4:30 am
by LordFedora
*or a cool maze effect if you put terrain seg to high

Re: Version 0.11.5

Posted: Sat Dec 06, 2014 8:57 am
by MF-
remuladgryta wrote: Sure, the time to get from origin to the edge of the world is close to a lap around the world. I have two observations to add however:
  • A full lap around the earth is more akin to going from the far west to the far east in factorio, which would be twice as far.
  • The area of land might be a more appropriate comparison. The factorio world has about twice as much land as earth (5.1×10^8 km^2 vs 1.024×10^9 km^2). So much room for activities!
Area of a 2a*2a square is only 2x the area of an "a"-circumfence sphere? I doubt.
Hint: Use proper formula for sphere surface and actually divide those numbers to get the real surface ratio.

Problems I see with the calculations done:
1) twice as big in each direction means 4 times the surface area
2) earth is not a square :) and will thus have far smaller surface area
No spoilers about the actual result :)

Re: Version 0.11.5

Posted: Sun Dec 07, 2014 9:07 pm
by gdfgdgdg
Trying to make chunk at unreasonable position [-67108864, -67108864] and crash

Re: Version 0.11.5

Posted: Sun Dec 07, 2014 11:01 pm
by ArachnidXIII
Any news on the Mac factor update ??
Or what the problems are with this release ??

Re: Version 0.11.5

Posted: Mon Dec 08, 2014 11:32 am
by cube
ArachnidXIII wrote:Any news on the Mac factor update ??
... I'm working on it ...
ArachnidXIII wrote:Or what the problems are with this release ??
Our build machine went to India (coincidence? I don't think so! :-) ) and the server that was supposed to replace it makes binaries that crash immediately after starting :-)

Re: Version 0.11.5

Posted: Mon Dec 08, 2014 12:05 pm
by ArachnidXIII
cube wrote:
ArachnidXIII wrote:Any news on the Mac factor update ??
... I'm working on it ...
ArachnidXIII wrote:Or what the problems are with this release ??
Our build machine went to India (coincidence? I don't think so! :-) ) and the server that was supposed to replace it makes binaries that crash immediately after starting :-)
Ok Cube, Thanks for keeping us informed :)
Keep up the good work.

Re: Version 0.11.5

Posted: Mon Dec 08, 2014 3:26 pm
by cpy
Anyone tried playing this with 3 ore more people? I heard it's not working for 3+.

Re: Version 0.11.5

Posted: Mon Dec 08, 2014 4:32 pm
by DeathMoon
I play it with 2 friends, and it desyncs only "normal" xD

Re: Version 0.11.5

Posted: Mon Dec 08, 2014 9:32 pm
by berni1212
DeathMoon wrote:I play it with 2 friends, and it desyncs only "normal" xD
I play with 1 friend and About 10 Mods and we only had 1 desyncloob because of an bug after 10 Houers game time :)

:mrgreen: ;)