Version 0.17.40

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FactorioBot
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Version 0.17.40

Post by FactorioBot »

Changes
  • Improved efficiency of noise program compilation and quality of error messages.
Bugfixes
  • Fixed a crash that would sometimes happen after deleting a blueprint from the library. (70158)
  • Fixed crash related to train schedule containing only temporary stations. (69576)
  • Fixed GUI inspector vertical align value inconsistency (middle instead of center). (70677)
  • Fixed LuaInventory::sort_and_merge when used on cargo wagons with inventory limits set. (68307)
  • Fixed that distractor robots would show in the bonus GUI under the follower robots section. (69532)
  • Fixed that reading invalid chain signals wouldn't work correctly. (67496)
  • Fixed yet another ghost connection error related to consistency checks. (70275)
  • Fixed some cases of multi-layered icons not being scaled correctly. (67210)
  • Fixed power switch connection consistency problem. (70856)
  • Fixed "Confirm Message" key-binding not working when bound to some mouse buttons. (67182)
  • Fixed backwards/forwards max speed fuel modifier related to two-headed trains. (70758)
  • Fixed interactions of assemblers and underground pipe connections blocked by induced fluid mixing. (70596)
  • Fixed setting entity ghosts to minable=false didn't work. (69306)
  • Fixed that the statistics GUI would show count values < 0.5 as "no count". (70865)
  • Fixed a performance problem with high speed idling trains on circular rail networks. (70797)
  • Fixed signal placement visualisation for special cases related to straight diagonal rail. (69591)
  • Fixed that items supposed to be removed on clearing cursor (copy, cut, paste, blueprints from blueprint library etc.) were put into character corpse. (70850)
  • Fixed uranium cannon shells shooting backwards when aimed closed to the tank.(70877)
  • Fixed Programmable Speaker alert textbox not losing focus when pressing ENTER. (70891)
  • Fixed desync caused by setting font colors on buttons. (70893)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Legoman165
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Re: Version 0.17.40

Post by Legoman165 »

Every little update gets me more excited for the full release!

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Re: Version 0.17.40

Post by bluerock »

Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?

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Re: Version 0.17.40

Post by csduff »

bluerock wrote: ↑
Thu May 16, 2019 5:07 pm
Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?
How do you just play and enjoy the game? I need to know the mechanics to enjoy it. I think I spend as much time playing the game as I do theoretical calculations on a spreadsheet. All this to make sure I enjoy the most out of the game.

DaleStan
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Re: Version 0.17.40

Post by DaleStan »

Auto-update is failing for me again.

factorio-current.log says

Code: Select all

  47.845 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=dalestan&token=<private>&apiVersion=2
  48.080 1 packages available to download (experimental updates enabled).
  48.647 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-download?package=core-win64&from=0.17.39&to=0.17.40&isTarget=true&username=dalestan&token=<private>&apiVersion=2
  49.295 Info HttpSharedState.cpp:146: Downloading https://updater.factorio.com/updater/get-download?package=core-win64&from=0.17.39&to=0.17.40&isTarget=true&username=dalestan&token=<private>&apiVersion=2
  49.295 Info HttpSharedState.cpp:147: Status code: 404
Going to that exact get-download url gives me a 403, as expected. Replacing <private> with my token (from player-data.json) redirects to https://dcdn.factorio.com/updates/core- ... 1558022799, which is 404.

Tracert tells me:

Code: Select all

> tracert dcdn.factorio.com

Tracing route to dcdn.factorio.com [45.56.70.196]
over a maximum of 30 hops:

  1    <1 ms    <1 ms    <1 ms  v644-gw.wintek.com [72.12.195.241]
  2    <1 ms    <1 ms     1 ms  bfr-gw.wintek.com [199.233.104.92]
  3     2 ms     2 ms     2 ms  ipls-b1-link.telia.net [213.248.76.152]
  4    12 ms    13 ms    13 ms  atl-b22-link.telia.net [62.115.119.200]
  5    30 ms    30 ms    30 ms  dls-b22-link.telia.net [62.115.120.113]
  6    30 ms    34 ms    35 ms  linode-ic-342730-dls-b22.c.telia.net [62.115.172.135]
  7    30 ms    30 ms    31 ms  45.79.12.7
  8    33 ms    33 ms    33 ms  li920-196.members.linode.com [45.56.70.196]

Trace complete.

warzouz
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Re: Version 0.17.40

Post by warzouz »

Same here : update failed.

Do we have to download the game from the store or do we wait for a server fix ?

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eradicator
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Re: Version 0.17.40

Post by eradicator »

bluerock wrote: ↑
Thu May 16, 2019 5:07 pm
Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?
Sounds more like "faster program starting" and "less annoying to mod" to me.
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Re: Version 0.17.40

Post by GoldfieldGeek »

The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).

Airat9000
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Re: Version 0.17.40

Post by Airat9000 »

:( :( :(
Not load game!!!!
2019-05-16_21-34-48.png
2019-05-16_21-34-48.png (1.07 MiB) Viewed 10330 times

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fishycat
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Re: Version 0.17.40

Post by fishycat »

First of all, thanks for your work guys! :D

I also had some problems first with latest update. It would give me "update failed" a few times but then it got through after a while.

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Re: Version 0.17.40

Post by Bilka »

Airat9000 wrote: ↑
Thu May 16, 2019 6:36 pm
:( :( :(
Not load game!!!!
Already fixed for the next version.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

Airat9000
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Re: Version 0.17.40

Post by Airat9000 »

Bilka wrote: ↑
Thu May 16, 2019 6:44 pm
Airat9000 wrote: ↑
Thu May 16, 2019 6:36 pm
:( :( :(
Not load game!!!!
Already fixed for the next version.
new version? date?

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Re: Version 0.17.40

Post by tk0421 »

GoldfieldGeek wrote: ↑
Thu May 16, 2019 6:07 pm
The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
it is failing for me on win10x64 also, trying to go from .37 to .40

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Re: Version 0.17.40

Post by rcobbe »

GoldfieldGeek wrote: ↑
Thu May 16, 2019 6:07 pm
The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
I haven't tried the updater, but I'm seeing the same problem with the .dmg on macOS 10.14.5.

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Re: Version 0.17.40

Post by squiddog »

Unable to download a proper DMG from the direct download link for macOS either.

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Philip017
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Re: Version 0.17.40

Post by Philip017 »

looks like they found a game breaking bug and took down the auto update until a fix for it is ready, keep using 17.39

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Re: Version 0.17.40

Post by rcobbe »

Philip017 wrote: ↑
Thu May 16, 2019 11:22 pm
looks like they found a game breaking bug and took down the auto update until a fix for it is ready, keep using 17.39
I'm perfectly happy to keep using 17.39 for now, but has there been any specific announcement that 17.40 has been retracted? In the past when they've had to pull a released version, they've removed the links from the download page and the corresponding post from this forum, as with 0.17.27. 0.17.40 is still present in both places, though.

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Re: Version 0.17.40

Post by Zinic »

Airat9000 wrote: ↑
Thu May 16, 2019 6:50 pm
Bilka wrote: ↑
Thu May 16, 2019 6:44 pm
Airat9000 wrote: ↑
Thu May 16, 2019 6:36 pm
:( :( :(
Not load game!!!!
Already fixed for the next version.
new version? date?
Probably 0.17.41. I am guessing it will be very soon since some users can't load their games apparently.

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Omnifarious
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Re: Version 0.17.40

Post by Omnifarious »

bluerock wrote: ↑
Thu May 16, 2019 5:07 pm
Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?
While that would be a reasonable interpretation, my guess is that it's somewhat more specific than that. I would imagine the noise functions that the game uses for map generation in the base game are written in highly optimized C++. So, this would cover the noise functions that are used by mods for map generation. So, things link RSO and Alien Biomes, though other mods possibly too. I'm not sure though, because I've never play with that part of Factorio's modding API.

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Re: Version 0.17.40

Post by NightOps »

Airat9000 wrote: ↑
Thu May 16, 2019 6:36 pm
:( :( :(
Not load game!!!!

2019-05-16_21-34-48.png
The only mod in my game i found that did this was Early Nuclear Power.

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