Version 0.17.33

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 405
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.33

Post by FactorioBot »

Changes
  • Added out of fuel alert icon to flamethrower turrets.
  • UI scale won't be synchronised over Steam Cloud anymore. (67085)
  • Syncing startup settings with a server will automatically join the server on game restart. (69064)
Bugfixes
  • Fixed yet another consistency bug related to ghost connections. (69694)
  • Fixed crash related to changing force of entity marked for deconstruction/upgrade/in undo queue. (69493)
  • Fixed a crash resulting from overlapping underground pipes. (69548)
  • Fixed power grid overlay not showing correctly on map when changing surfaces. (69104)
  • Fixed another instance of furnaces with fluid outputs not working correctly. (69674)
  • Fixed multiplayer paused notification not being cleared when the client is dropped. (67326)
  • Fixed accumulators showing discharge animation and empty icon at the same time. (67929)
  • Fixed that the game would desync when changing forces of beams, fluid streams, projectiles, stickers, and fire flames.
  • Fixed player inventory income flying text would sometimes show incorrect total item count. (66542)
  • Fixed switched technology levels in the console message when changing research. (69681)
  • Fixed that the keyboard shortcuts for new blueprint/upgrade planner/deconstruction planner wouldn't work when the cut or copy tool was selected. (68904)
  • Changed render layer of belts marked for deconstruction so they don't clip with other belts. (65931)
  • Fixed attempt to rotate ore patches that are out of reach would create "Can't Reach" floating message. (66647)
  • Fixed that generators would produce infinite pollution in some cases. (69450) (69879)
  • Fixed that generator tooltips did not show pollution. (69494)
  • Fixed that LuaGameScript::tick_paused read was not of type boolean. (69892)
  • Fixed that the map editor convert-save-to-scenario didn't work correctly in some cases. (68913)
  • Fixed that the map editor intensity slider number fields wouldn't accept numbers outside the slider range. (69165)
  • Fixed that the deconstruction planner "tiles only" mode would ignore tile ghosts. (68360)
  • Fixed that exporting blueprint strings wouldn't include pending icon changes. (67180)
  • Fixed that cloning rocket silos with rockets waiting to launch wouldn't auto-launch correctly. (69781)
  • Fixed that cloning single entities with wire connections to themselves didn't work correctly. (69770)
  • Fixed a desync related to rail item names. (69807)
  • Map generator GUI now remembers the last preset used.
  • Fixed an older bug with pull-placement of power poles. (69659)
  • Fixed copying files to temp folder would preserve read only permissions, which could cause errors. (61763)
  • Fixed rich text issue with sometimes removing font/color tags when it shouldn't. (69848)
Modding
  • Fixed that trivial smoke wouldn't work correctly if it moved > 8 chunks from its origin. (69383)
  • Renamed gate prototype collision_mask to opened_collision_mask so that it can be different from the entity collision mask.
Scripting
  • Changed creation of tile ghosts to use "ghost_name" to match the rest of the API.
  • Added LuaSurface::entity_prototype_collides() and LuaSurface::decorative_prototype_collides().
  • Added LuaRecipePrototype::allow_decomposition read.
  • Added LuaSpriteButton::number allows nil value, which signals/specifies no number to be drawn, which now allows showing of 0.
  • Added LuaTrain::signal read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
ThaPear
Fast Inserter
Fast Inserter
Posts: 226
Joined: Fri May 30, 2014 8:05 am
Contact:

Re: Version 0.17.33

Post by ThaPear »

Infinite pollution, whew!
Thanks for the fixes

system
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Tue Oct 18, 2016 3:05 pm
Contact:

Re: Version 0.17.33

Post by system »

67.584 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=588x0, right_bottom=784x64) is outside the actual sprite size (left_top=0x0, right_bottom=612x101).
Sprite name: __base__/graphics/entity/tree/03/tree-03-a-shadow.png.: __base__/graphics/entity/tree/03/tree-03-a-shadow.png

Mods to be disabled:
• Bio_Industries
• alien-biomes
• Squeak Through

User avatar
MeduSalem
Smart Inserter
Smart Inserter
Posts: 1475
Joined: Sun Jun 08, 2014 8:13 pm
Contact:

Re: Version 0.17.33

Post by MeduSalem »

system wrote:
Wed Apr 24, 2019 6:03 pm
67.584 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=588x0, right_bottom=784x64) is outside the actual sprite size (left_top=0x0, right_bottom=612x101).
Sprite name: __base__/graphics/entity/tree/03/tree-03-a-shadow.png.: __base__/graphics/entity/tree/03/tree-03-a-shadow.png

Mods to be disabled:
• Bio_Industries
• alien-biomes
• Squeak Through
I think it was Alien Biomes, but it has been updated by Erendel already.

Decu
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Aug 09, 2017 10:10 pm
Contact:

Re: Version 0.17.33

Post by Decu »

pretty sure this broke the sprite-button, number feature. I can't seem to add number to the elements anymore

Kubakoz
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Apr 25, 2019 3:31 am
Contact:

Re: Version 0.17.33

Post by Kubakoz »

Nice!
Kubakoz

Post Reply

Return to “Releases”