Version 0.17.26

Information about releases and roadmap.
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FactorioBot
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Version 0.17.26

Post by FactorioBot »

Changes
  • Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions.
Bugfixes
  • Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. (67692)
  • Fixed that it was possible to rotate entities whilst the technology GUI was open. (66320)
  • Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. (69050)
  • Fixed that LuaSurface::get_closest() did not check the type of the second parameter. (69105)
  • Fixed that LuaEntity::revive() raise_revive parameter sometimes did not work. (69166)
  • Fixed that script render objects sometimes did not render in screenshots.
  • Fixed a crash when rendering inserter interactions for modded furnace recipes without item ingredients.
  • Fixed research queue and technology tooltip for long technology names. (68862)
  • Fixed sprites would render as corrupted on some GPUs with texture streaming enabled. (65466)
  • Fixed layouting of filters of deconstruction planner in a tooltip. (69107)
  • Fixed that the rocket silo alt-info module icons didn't render in the correct location due to the size changes. (69041)
  • Fixed several inconsistencies with the map editor paused state in multiplayer. (66189)
  • Fixed schedule merging when more than one step of connecting train is done and part with the empty schedule is connected first. (69043)
  • Fixed pollution reporting of machines with negative pollution when there is not enough pollution to absorb. (69164)
  • Fixed that building a new rail through robots changed all rail-bound train stops to that station. (69170)
  • Fixed a crash when departing from temporary stations while all other stations in the schedule are invalid. (69114)
  • Fixed that setting a character controller for an offline player would crash the game. (69106)
  • Fixed trains overview GUI updating and performance problems. (68953)
  • Fixed that long server names were overflowing in the Browse games GUI. (66113)
Scripting
  • Added LuaAutoplaceControlPrototype::category read.
  • Added LuaEntityPrototype::alert_icon_shift read.
  • Added LuaForce::research_queue read/write.
  • Added LuaForce::add_research() and cancel_current_research().
  • Removed LuaForce::current_research write.
  • Changed cutscene waypoints to allow all entities as targets.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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DRY411S
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Re: Version 0.17.26

Post by DRY411S »

Has 67857 been backed out in this version?

Edit:typo wrong number
Last edited by DRY411S on Mon Apr 08, 2019 6:57 pm, edited 1 time in total.

ourtown
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Re: Version 0.17.26

Post by ourtown »

Breaks auto-research mod

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Re: Version 0.17.26

Post by AnarCon »

DRY411S wrote:
Mon Apr 08, 2019 6:37 pm
Has 67587 been backed out in this version?




Re: [0.17.11] (maybe bug) items marked with upgrader blocks upgraded blueprints

Post by Rseding91 » Wed Mar 13, 2019 12:09 pm
Thanks for the report: intended behavior.

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DRY411S
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Re: Version 0.17.26

Post by DRY411S »

AnarCon wrote:
Mon Apr 08, 2019 6:53 pm
DRY411S wrote:
Mon Apr 08, 2019 6:37 pm
Has 67587 been backed out in this version?




Re: [0.17.11] (maybe bug) items marked with upgrader blocks upgraded blueprints

Post by Rseding91 » Wed Mar 13, 2019 12:09 pm
Thanks for the report: intended behavior.
Typo. Corrected.

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Re: Version 0.17.26

Post by Bilka »

DRY411S wrote:
Mon Apr 08, 2019 6:37 pm
Has 67857 been backed out in this version?
Yes, multiple products are possible again. I just loaded up Angels bio processing, just to be sure, and it does indeed work.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: Version 0.17.26

Post by gaelyte »

Bilka wrote:
Mon Apr 08, 2019 7:09 pm
DRY411S wrote:
Mon Apr 08, 2019 6:37 pm
Has 67857 been backed out in this version?
Yes, multiple products are possible again. I just loaded up Angels bio processing, just to be sure, and it does indeed work.
But it isn't in the changelog...

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AmatorPhasma
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Re: Version 0.17.26

Post by AmatorPhasma »

Now, there is somthing wrong with the pollution tab :)
Production and consumption are reversed.
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nuhll
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Re: Version 0.17.26

Post by nuhll »

Sorry, does this fix the "dont allow multiple inputs outputs of the same"? : :o

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Re: Version 0.17.26

Post by Koub »

AmatorPhasma wrote:
Mon Apr 08, 2019 8:03 pm
Now, there is somthing wrong with the pollution tab :)
Production and consumption are reversed.
Already reported, and fixed for 0.17.27 : viewtopic.php?f=30&t=69231.
Koub - Please consider English is not my native language.

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Muppet9010
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Re: Version 0.17.26

Post by Muppet9010 »

ourtown wrote:
Mon Apr 08, 2019 6:50 pm
Breaks auto-research mod
Ourtown, hope you've made sure the mod author is aware they need to update their mod after the new functionality the Devs added 😀

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Re: Version 0.17.26

Post by Shingen »

nuhll wrote:
Mon Apr 08, 2019 8:17 pm
Sorry, does this fix the "dont allow multiple inputs outputs of the same"? : :o
this was already asked and answered in this very topic on this very page :)

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Re: Version 0.17.26

Post by nuhll »

Shingen wrote:
Mon Apr 08, 2019 10:03 pm
nuhll wrote:
Mon Apr 08, 2019 8:17 pm
Sorry, does this fix the "dont allow multiple inputs outputs of the same"? : :o
this was already asked and answered in this very topic on this very page :)
ups, i didnt saw it.

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