Version 0.17.18

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Cadde
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Re: Version 0.17.18

Post by Cadde » Tue Mar 26, 2019 9:44 am

Well, if they are going to mark something as "fixed" then don't you agree it would be prudent to actually test it in vanilla?
The UI issues isn't just with mods, it happens in many other places (Map preview being one) and sure, things can slip by but when you change something you'd better check the places that are affected by such a change.

Also, i had the unfortunate luck of playing the game on 17.18 for a while without opening the player inventory. Then i got disrupted so i saved the game. When i came back i opened the player UI and yeah... NICE.
So now i cannot revert back to 17.17 to continue playing either. This means i will have to sit and roll my thumbs waiting for them to fix it.

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bobingabout
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Re: Version 0.17.18

Post by bobingabout » Tue Mar 26, 2019 10:13 am

FactorioBot wrote:
Mon Mar 25, 2019 6:24 pm
Bugfixes
  • Fixed gui layouting related to having more squashable elements with different minimal sizes in one row/column.
I think this is more of a bug introduction than a bugfix :lol:
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Omnifarious
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Re: Version 0.17.18

Post by Omnifarious » Tue Mar 26, 2019 11:58 am

SuperSandro2000 wrote:
Tue Mar 26, 2019 7:32 am
An option to delete old mod versions. My SSD is size limited.
I just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though.
SuperSandro2000 wrote:
Tue Mar 26, 2019 7:32 am
and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
Near as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.

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BlueTemplar
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Re: Version 0.17.18

Post by BlueTemplar » Tue Mar 26, 2019 12:47 pm

Cadde wrote:
Tue Mar 26, 2019 9:44 am
Also, i had the unfortunate luck of playing the game on 17.18 for a while without opening the player inventory. Then i got disrupted so i saved the game. When i came back i opened the player UI and yeah... NICE.
So now i cannot revert back to 17.17 to continue playing either. This means i will have to sit and roll my thumbs waiting for them to fix it.
I suggest you keep more saves then - for instance I keep 99 minutes worth of autosaves on my experimental unmodded game, and 9 minutes on my stable modded ones.

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BlueTemplar
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Re: Version 0.17.18

Post by BlueTemplar » Tue Mar 26, 2019 12:52 pm

Omnifarious wrote:
Tue Mar 26, 2019 11:58 am
SuperSandro2000 wrote:
Tue Mar 26, 2019 7:32 am
and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
Near as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.
There's a whole tutorial available now :
viewtopic.php?f=25&t=67140#p409528

xeln4g4
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Re: Version 0.17.18

Post by xeln4g4 » Tue Mar 26, 2019 2:43 pm

Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before. If i have to be honest i expected to found 0.17.19 already :(
Last edited by xeln4g4 on Tue Mar 26, 2019 3:30 pm, edited 2 times in total.

coderpatsy
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Re: Version 0.17.18

Post by coderpatsy » Tue Mar 26, 2019 2:45 pm

xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
I don't know about that, trainpocalypse was very bad. Humorous effects now we look back at it, but bad.

dee-
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Re: Version 0.17.18

Post by dee- » Tue Mar 26, 2019 2:45 pm

xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
Well, you did report them?

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Re: Version 0.17.18

Post by xeln4g4 » Tue Mar 26, 2019 2:48 pm

dee- wrote:
Tue Mar 26, 2019 2:45 pm
xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
Well, you did report them?
They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.

dee-
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Re: Version 0.17.18

Post by dee- » Tue Mar 26, 2019 3:02 pm

xeln4g4 wrote:
Tue Mar 26, 2019 2:48 pm
dee- wrote:
Tue Mar 26, 2019 2:45 pm
xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
Well, you did report them?
They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.
Check out 0.17.19, I've seen some fixed things

xeln4g4
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Re: Version 0.17.18

Post by xeln4g4 » Tue Mar 26, 2019 3:28 pm

dee- wrote:
Tue Mar 26, 2019 3:02 pm
xeln4g4 wrote:
Tue Mar 26, 2019 2:48 pm
dee- wrote:
Tue Mar 26, 2019 2:45 pm
xeln4g4 wrote:
Tue Mar 26, 2019 2:43 pm
Sorry to say this 0.17.18 is the worst realize ever. 2 macroscopic bugs found in few minutes of gameplay, never happened before.
Well, you did report them?
They were reported already, but yes one i reported, the other is probably related to the same issue, considering is GUI issue.
Check out 0.17.19, I've seen some fixed things
All fixed and also improved ... factorio Devs are the best

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SuperSandro2000
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Re: Version 0.17.18

Post by SuperSandro2000 » Tue Mar 26, 2019 7:41 pm

Omnifarious wrote:
Tue Mar 26, 2019 11:58 am
SuperSandro2000 wrote:
Tue Mar 26, 2019 7:32 am
An option to delete old mod versions. My SSD is size limited.
I just checked, and I've downloaded multiple versions of multiple mods, and I only have a single .zip for each mode in my mod folder. I'm on Linux though.
SuperSandro2000 wrote:
Tue Mar 26, 2019 7:32 am
and then I would love the changelog.txt parser to be less picky, more verbose with errors or a linter for it that I don't need to restart my game every time to test if he finally accepts my changelog.
Near as I can tell, the changelog.txt file is in YAML format. So if you tell your editor it's a YAML file, it will do a good job of helping you get the format right.
Yesterday I had 5 versions of helmod.
I didn't know that but yaml is very strict.

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