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Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri May 15, 2015 8:10 pm
by Nova
The roadmap doesn't contain every idea, just some checkmarks. ;)

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Sun Jun 21, 2015 3:22 pm
by MrTinyToes
Can't wait for rockets! #soon :-]

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 16, 2015 2:02 pm
by dginio
The Roadmap has been updated for two releases upfront. Release 0.13 is given without an expected date for obvious reasons :).
...Factorio 0.12 (End of June)...

where is she?

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 16, 2015 4:18 pm
by n9103
Read any of the last two blog posts.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 10:22 am
by dginio
Where information on output updates in this topick of the forum?

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 10:43 am
by kovarex
I updated the 0.12 and 0.13 lists.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 10:47 am
by dginio
kovarex wrote:I updated the 0.12 and 0.13 lists.
thanks

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 11:29 am
by oLaudix
Additional train conditions (wait until full, wait until empty, wait until circuit condition)

I need this.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 1:09 pm
by jockeril
oLaudix wrote:
Additional train conditions (wait until full, wait until empty, wait until circuit condition)

I need this.
don't we all buddy, don't we all... ? 8-)

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Fri Jul 17, 2015 2:41 pm
by cpy
0.13 and space, i can't wait, tbh i can't wait for 0.12 so yeah :D
Get hyped or die trying.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Tue Jul 21, 2015 6:46 pm
by Zeblote
kovarex wrote:I updated the 0.12 and 0.13 lists.
Does "better rail building" mean making it easier to place long rails or making better rails? (like improved curves etc)

Or maybe both? :D

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Tue Jul 28, 2015 8:50 am
by Proxy
Does "better rail building" mean making it easier to place long rails or making better rails?
You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time! :lol:

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Tue Jul 28, 2015 11:25 am
by jockeril
Proxy wrote:
Does "better rail building" mean making it easier to place long rails or making better rails?
You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time! :lol:
Please put a post about another game in the Factorio forums...

Also, for auto-placing rails from point A to point B, you can use Choumiko's F.A.R.L.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 30, 2015 10:35 am
by Alukat
slpwnd wrote: [*] Second part of the endgame (space platform building)
[*] Additional train conditions (wait until full, wait until empty, wait until circuit condition)
[*] Remake of turrets. Also new type of turrets.
[*] Fight revisit (balancing, tanks more enemies variety, ...)[/list]
space platform? does this mean that we will be able to build ships and conquer the universe? *.*
additional train conditions, that's neat.
Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Fight revisit? also new tanks and stuff?

btw, i love 0.12 :D good job and keep going :D

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 30, 2015 11:57 am
by kovarex
Alukat wrote: Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Sure, check out some of the guys with 4 lane train network :)

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 30, 2015 2:33 pm
by ray4ever
I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 30, 2015 3:16 pm
by kovarex
ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Thu Jul 30, 2015 7:17 pm
by NoPantsMcDance
kovarex wrote:
ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.
The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Wed Aug 05, 2015 1:16 am
by TechMasterAllen
Can't wait for a proper tech tree.

Re: Factorio Roadmap for 0.12 + 0.13

Posted: Wed Aug 05, 2015 2:30 am
by Zeblote
NoPantsMcDance wrote:
kovarex wrote:
ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.
The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.
This is extremely important. I already had to change my IP once because some asshole would not stop connecting.