Factorio Roadmap for 1.0.

Information about releases and roadmap.
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Nova
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Re: Factorio Roadmap for 0.12 + 0.13

Post by Nova »

The roadmap doesn't contain every idea, just some checkmarks. ;)
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by MrTinyToes »

Can't wait for rockets! #soon :-]

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Re: Factorio Roadmap for 0.12 + 0.13

Post by dginio »

The Roadmap has been updated for two releases upfront. Release 0.13 is given without an expected date for obvious reasons :).
...Factorio 0.12 (End of June)...

where is she?

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Re: Factorio Roadmap for 0.12 + 0.13

Post by n9103 »

Read any of the last two blog posts.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by dginio »

Where information on output updates in this topick of the forum?

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Re: Factorio Roadmap for 0.12 + 0.13

Post by kovarex »

I updated the 0.12 and 0.13 lists.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by dginio »

kovarex wrote:I updated the 0.12 and 0.13 lists.
thanks

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Re: Factorio Roadmap for 0.12 + 0.13

Post by oLaudix »

Additional train conditions (wait until full, wait until empty, wait until circuit condition)

I need this.
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Re: Factorio Roadmap for 0.12 + 0.13

Post by jockeril »

oLaudix wrote:
Additional train conditions (wait until full, wait until empty, wait until circuit condition)

I need this.
don't we all buddy, don't we all... ? 8-)
[request] RTL support please

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Re: Factorio Roadmap for 0.12 + 0.13

Post by cpy »

0.13 and space, i can't wait, tbh i can't wait for 0.12 so yeah :D
Get hyped or die trying.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Zeblote »

kovarex wrote:I updated the 0.12 and 0.13 lists.
Does "better rail building" mean making it easier to place long rails or making better rails? (like improved curves etc)

Or maybe both? :D

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Proxy »

Does "better rail building" mean making it easier to place long rails or making better rails?
You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time! :lol:

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Re: Factorio Roadmap for 0.12 + 0.13

Post by jockeril »

Proxy wrote:
Does "better rail building" mean making it easier to place long rails or making better rails?
You mean something like a pathfinder for rails? That would be very Awesome and Useful! Imagine marking two (or more) points on the map, and then the Game tells you the best and fastest path to get from point A to B (to C, to D, etc.).
Yes! but we have to wait for the 0.13... it's ok, i will simply play Terraria: Otherworld in that time! :lol:
Please put a post about another game in the Factorio forums...

Also, for auto-placing rails from point A to point B, you can use Choumiko's F.A.R.L.
[request] RTL support please

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Alukat »

slpwnd wrote: [*] Second part of the endgame (space platform building)
[*] Additional train conditions (wait until full, wait until empty, wait until circuit condition)
[*] Remake of turrets. Also new type of turrets.
[*] Fight revisit (balancing, tanks more enemies variety, ...)[/list]
space platform? does this mean that we will be able to build ships and conquer the universe? *.*
additional train conditions, that's neat.
Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Fight revisit? also new tanks and stuff?

btw, i love 0.12 :D good job and keep going :D

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Re: Factorio Roadmap for 0.12 + 0.13

Post by kovarex »

Alukat wrote: Since i haven't tested it yet. Are trains able to decide to take another route* if the main rail is blocked?
*like having 2 trains sharing the same railway, but having another rail that leads around a trainstation to let the 2nd train bypass when the 1st train is in the station.
new turrets *.*
Sure, check out some of the guys with 4 lane train network :)

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Re: Factorio Roadmap for 0.12 + 0.13

Post by ray4ever »

I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by kovarex »

ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by NoPantsMcDance »

kovarex wrote:
ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.
The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.
Looking for a multiplayer server? Check out my servers Vanilla Server

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Re: Factorio Roadmap for 0.12 + 0.13

Post by TechMasterAllen »

Can't wait for a proper tech tree.

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Re: Factorio Roadmap for 0.12 + 0.13

Post by Zeblote »

NoPantsMcDance wrote:
kovarex wrote:
ray4ever wrote:I just read your 0.13 list and have to say: Don't you want to wait with your steam release after 0.13?

Reasoning is that 0.13 will fix nearly all the stuff people are will criticize when they start playing 0.12:
  • There is no endgame / ending
  • Combinators are cool, but what use are they actually?
  • Tech tree is clunky and non intuitive
And as most players already want a "finished" game, even though it's alpha, I would strongly advise you to at least fix those points before going on steam.
There were always few things we knew we "NEED" to go to steam, it is like this since version 0.7. And there always will be, so we just need to make a line :)

P.S. I have to disagree, as there actually is an ending now.
The only thing I ask for before steam is multiplayer admin. Just a kick/ban or a whitelist. Because the griefing will be real.
This is extremely important. I already had to change my IP once because some asshole would not stop connecting.

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