We need cars to drift

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
logicos
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Apr 23, 2018 4:56 pm
Contact:

We need cars to drift

Post by logicos »

we seriously need cars to drift :D

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 596
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Factorio Roadmap for 0.17+

Post by Gergely »

logicos wrote:we seriously need cars to drift :D
Agreed.

User avatar
MeduSalem
Smart Inserter
Smart Inserter
Posts: 1485
Joined: Sun Jun 08, 2014 8:13 pm
Contact:

Re: Factorio Roadmap for 0.17+

Post by MeduSalem »

Gergely wrote:
logicos wrote:we seriously need cars to drift :D
Agreed.
The Fast and the Furious: Factoryo Drift?


Next thing is the Factorio guy taking off his helmet and it's Vin Diesel.

betrok
Fast Inserter
Fast Inserter
Posts: 101
Joined: Wed Feb 28, 2018 12:08 pm
Contact:

Re: Factorio Roadmap for 0.17+

Post by betrok »

logicos wrote:we seriously need cars to drift :D
Time to hit even more things!

Meddleman
Inserter
Inserter
Posts: 47
Joined: Mon Jun 26, 2017 7:39 pm
Contact:

Re: Factorio Roadmap for 0.17+

Post by Meddleman »

logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 596
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Factorio Roadmap for 0.17+

Post by Gergely »

Meddleman wrote:
logicos wrote:we seriously need cars to drift :D
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.

A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Factorio Roadmap for 0.17+

Post by Koub »

Gergely wrote:
Meddleman wrote:Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.
[Koub] For his words folded the reality to his whim.
Koub - Please consider English is not my native language.

User avatar
<NO_NAME>
Filter Inserter
Filter Inserter
Posts: 291
Joined: Tue Aug 02, 2016 9:52 am
Contact:

Re: We need cars to drift

Post by <NO_NAME> »

logicos wrote:we seriously need cars to drift :D
That's the best Factorio suggestion I've ever read.
You have won the Internet, Sir!
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!

bobucles
Smart Inserter
Smart Inserter
Posts: 1669
Joined: Wed Jun 10, 2015 10:37 pm
Contact:

Re: We need cars to drift

Post by bobucles »

You can make a little bit of drifting, using the magic of conveyor belts. Be sure to download faster belt mods to max out your drift potential!

Tekky
Smart Inserter
Smart Inserter
Posts: 1039
Joined: Sun Jul 31, 2016 10:53 am
Contact:

Re: We need cars to drift

Post by Tekky »

logicos wrote:we seriously need cars to drift :D
Yes, and we also need them to have rockets fitted to the back, so that they have a nice boost, Rocket League style. :mrgreen:

EDIT: My post above was not serious, but I'm also having a hard time to believe that people are serious about the suggestion of drifting cars. ;-)
Last edited by Tekky on Thu Apr 26, 2018 12:15 pm, edited 1 time in total.

User avatar
The_Mtn_Dew_Master
Inserter
Inserter
Posts: 43
Joined: Sat Nov 04, 2017 4:31 am
Contact:

Re: We need cars to drift

Post by The_Mtn_Dew_Master »

It will take some time to decide what my signature will be...

User avatar
dog80
Filter Inserter
Filter Inserter
Posts: 279
Joined: Thu Dec 08, 2016 11:57 pm
Contact:

Re: We need cars to drift

Post by dog80 »

here guys :D
Attachments
_test1-drift.zip
(3.58 KiB) Downloaded 76 times

Post Reply

Return to “Ideas and Suggestions”