Version 0.17.6

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factorian.cz
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Re: Version 0.17.6

Post by factorian.cz »

0.17.4 save non-infinite mining productivity 15/15 level (30%) :?: sucesfully :?: converted to 2/3 (20%) in 0.17.6.

danielbrauer
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Re: Version 0.17.6

Post by danielbrauer »

thecatlover1996 wrote:
Wed Mar 06, 2019 6:34 am
I keep reading NullPointerException instead of New Player Experience :lol:
Oh me too. Thanks for pointing that out!

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Re: Version 0.17.6

Post by nastyslave »

Developers, i'm ask you again: please tell us what this setting (from config.ini) will do if we change it to true?

; Options: true, false
; check-for-unused-pixels=false

factorian.cz
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Re: Version 0.17.6

Post by factorian.cz »

factorian.cz wrote:
Wed Mar 06, 2019 3:45 pm
0.17.4 save non-infinite mining productivity 15/15 level (30%) :?: sucesfully :?: converted to 2/3 (20%) in 0.17.6.
I tried again, the result:

save 0.17.4
mining productivity 30%
15 lvl (last non-infinite) done in technology tree, next infinity levels

loaded in 0.17.5
mining productivity 70%
7 lvl done in technology tree (4th infinite without any space science packs :D )
when saved, in 0.17.6 preserved

0.17.4 save loaded in 0.17.6
mining productivity 20% only
2 lvl done in technology tree, next 3 lvl (last non-infinite)

lachesis
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Re: Version 0.17.6

Post by lachesis »

I just got the following error trying to load a save that was created in version 0.17.6. The save is also attached. I have successfully saved and loaded this gave before, although I made a lot of progress last night (unlocked red circuits and military 2, built steel, etc).

The relevant migration is:

Code: Select all

if game.is_demo() then
  return
end

for index, force in pairs(game.forces) do
  local technologies = force.technologies;
  local recipes = force.recipes;

  if technologies["military-2"].researched then
    recipes["military-science-pack"].enabled = true
    recipes["piercing-rounds-magazine"].enabled = true
    recipes["grenade"].enabled = true
  end
  if technologies["advanced-material-processing-2"].enabled then
    recipes["electric-furnace"].enabled = true
    recipes["production-science-pack"].enabled = true
  end
  if technologies["advanced-electronics-2"].enabled then
    recipes["processing-unit"].enabled = true
    recipes["high-tech-science-pack"].enabled = true
  end
end
I suspect this migration just needs a tweak to fit the new science pack names, or my save file has somehow become corrupted (thinks it needs this migration when it does not).

Edit: If I delete 2016-10-27_Factorio_0.15.0.lua, everything loads fine.

By the way, the save was created in Windows, but I am now trying to load in Linux.
Attachments
2019-03-06-095907_473x283_scrot.png
2019-03-06-095907_473x283_scrot.png (54.65 KiB) Viewed 3745 times
17town.zip
(5.62 MiB) Downloaded 116 times

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EstebanLB
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Re: Version 0.17.6

Post by EstebanLB »

FactorioBot wrote:
Tue Mar 05, 2019 5:17 pm
We're having problems with our automatic updater at the moment, so please use Steam, or download the full installation at http://www.factorio.com/download/experimental.
What about GOG players?

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BlueTemplar
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Re: Version 0.17.6

Post by BlueTemplar »

BobDiggity (mod-scenario-pack)

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EstebanLB
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Re: Version 0.17.6

Post by EstebanLB »

Just checked, 17.2 is the latest I can get with GOG :(

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BlueTemplar
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Re: Version 0.17.6

Post by BlueTemplar »

Yeah, the auto-updater is still broken - but once you are registered on the website, you can download the whole game from here :
http://www.factorio.com/download/experimental
BobDiggity (mod-scenario-pack)

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EstebanLB
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Re: Version 0.17.6

Post by EstebanLB »

BlueTemplar wrote:
Wed Mar 06, 2019 7:38 pm
Yeah, the auto-updater is still broken - but once you are registered on the website, you can download the whole game from here :
http://www.factorio.com/download/experimental
Yes, I know, I registered long time ago when I bought the game on GOG. That's the only way for us to test the latest experimental for now, current average download speed is 100KB/s :roll: On a 1.1Gb file, that's a long time

Edit: it took 4 hours...

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