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Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:13 pm
by sniderthanyou
Switched key bindings from key codes to scan codes. This solves an issue with bad default key bindings on layouts that are not similar to US QWERTY (ie. AZERTY).
Thank you so much!
Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a train station name, was a bit inconvenient, and I'm so thankful for this change!
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:15 pm
by Light
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:16 pm
by frostig
Are the fluid updates from FFF #271 and #274 included ? I could not find it.
Great patchnotes anyways!
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:19 pm
by Koub
Light wrote: ↑Tue Feb 26, 2019 6:15 pm
No fast replace of long inserters over regular inserters?
Was already the case in 0.16.51
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:21 pm
by terrible
The zip version doesn't work! (Fails to extract, some file is apparently broken/missing/corrupt.)
Installer works fine though.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:32 pm
by WarmCat
I know it doesn’t help you much, but I’m running on High Sierra no probs.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:33 pm
by SuperSandro2000
steinio wrote: ↑Tue Feb 26, 2019 5:22 pm
lol
At least the team has now time to fix the steam link in signatures
Well... they didn't. I changed the link.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:38 pm
by Redmod
Miracus wrote: ↑Tue Feb 26, 2019 5:46 pm
wolletd wrote: ↑Tue Feb 26, 2019 5:29 pm
Updated installation linux gives me
Code: Select all
File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.
Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone somehow?
Edit 2: Removing the beta (and demo, just in case) directories from the campaigns folder made it start for now.
Edit 2 worked for me, Widows version.
Thanks.
Where is this file to delete?
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:40 pm
by AlienX
plz headless client
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:41 pm
by Koub
Redmod wrote: ↑Tue Feb 26, 2019 6:38 pm
Miracus wrote: ↑Tue Feb 26, 2019 5:46 pm
wolletd wrote: ↑Tue Feb 26, 2019 5:29 pm
Updated installation linux gives me
Code: Select all
File __base__/campaigns/beta/description.json not found (No such file or directory)
Guess I can fix it from the download, but you should know that this happened.
Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone somehow?
Edit 2: Removing the beta (and demo, just in case) directories from the campaigns folder made it start for now.
Edit 2 worked for me, Widows version.
Thanks.
Where is this file to delete?
Read the first post, first line of Attention.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:42 pm
by Arlen
I have red cross appearing on some objects.
Do you know the name of the action that cause this behavior ? I can't find a way to remove this cross (I can still rebuild the object though).
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:44 pm
by Koub
Arlen wrote: ↑Tue Feb 26, 2019 6:42 pm
I have red cross appearing on some objects.
Do you know the name of the action that cause this behavior ? I can't find a way to remove this cross (I can still rebuild the object though).
See
viewtopic.php?f=7&t=65110 bug report, feel free to add a save if you have one.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:44 pm
by Ranakastrasz
Why remove Wooden plates? I mean, yes, they don't do much in game, so I suppose.... Any mod that needs them for some reason can just add them back in.
Why no more burning wooden stuff? Now Ima feel like I shouldn't build wooden crates or power poles because no recycling. And we still don't have a way to just delete them. XD
Burner Efficiency. At least it wasn't outright removed, so mods can abuse it.
Ping tool implemented
Stickers on Car/tank? I thought you meant decorations, but that is probably slowdown capsules and ON FIRE. woot.
BEHEMOTH WORMS? That is actually scary. On the other hand, since I haven't seen random big worms around til later in the game, it shouldn't be a problem.
Rocket Range for outrangeing "Everything". Had a mod to do that, though I just doubled it to 45. Should make them more sniper-ish.
Can't wait til I get the chance to play.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:48 pm
by Tashen
once you set an item for the toolbelt, how do you change it to something else or clear it?
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:49 pm
by hellcore
Tashen wrote: ↑Tue Feb 26, 2019 6:48 pm
once you set an item for the toolbelt, how do you change it to something else or clear it?
Middle click
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 6:57 pm
by Tashen
Thanks Hellcore
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 7:05 pm
by linearj
Having the opposite problem from the release notes. After starting, I get a popup saying "__base__/campaigns/beta/desription.json not found (No such file or directory)"
Once I click OK, game crashes.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 7:05 pm
by frostig
Anyone else feels like the game is much smoother ? Like like when I run I get more feedback. I can't put my finger on it somehow.
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 7:06 pm
by GrumpyJoe
i wonder where this came from. was so satisfying to burn all the power poles after a while
Re: Version 0.17.0
Posted: Tue Feb 26, 2019 7:07 pm
by Nova
Oh boy oh boy oh boy... can't wait to test it now, bugs don't matter!