The biter waves are really big hordes and frequent! 7-8 turrets on each side and just barely hold biters at bay. I already have 12 furnaces for iron plates, and the ammo amount barely suffice.
Wonder if truly new players can handle that?

They removed the pickaxe items, it was tedious to have to craft them over time, so now you just have a permanent pickaxe, the effects are to buff the mining speed.nuke_it_from_orbit wrote: ↑Tue Feb 26, 2019 8:30 pmWhy? And what are research effects?Removed pickaxes and replaced them with research effects.
Wood was just a step that wasn't really useful and didn't add much since most things wood makes end up not getting automated. it's just a little tedious step getting skipped.nuke_it_from_orbit wrote: ↑Tue Feb 26, 2019 8:30 pmWhy?Removed Wood from the game (And raw wood renamed to Wood).
I guess this would be nice, but the game is about automation, and there is no use automating those items for fuel, so i guess i understand why.nuke_it_from_orbit wrote: ↑Tue Feb 26, 2019 8:30 pmWhy? This is a cool but hidden feature. Makes sense that you could burn these wooden objects for fuel in a pinch.Chests and wooden power poles are no longer usable as fuel.
Thanks, y'all!FactorioBot wrote: ↑Tue Feb 26, 2019 5:13 pmMinor Features
- Configurable (in gui), the count of rolling stocks shown in the train visualization.
Target practice!
But surely every assembling machine can handle all recipes now?
- Recipes that have more ingredients than the assembling machine allows are now shown as red instead of not present when selecting the recipe.
Boilers? Trains?