Please take a look at the patch notes which has a category "Features", which refers to the immediate ingame features. This category contains 3 items. Why am I even arguing with you? lol. I am glad for the enhanced modding and scripting capabilities as well. =)ficolas wrote:Modding features are also features...
not only 3...
Version 0.3.0
Re: Version 0.3.0
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- Burner Inserter
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Re: Version 0.3.0
I can not launch it. Running windows vista.
Here is the error i got.
Here is the error i got.
Re: Version 0.3.0
Already reported and hunted down. Refer to https://forums.factorio.com/forum/vie ... ?f=7&t=632 for solution.quinantine wrote:I can not launch it. Running windows vista.
Here is the error i got.
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- Burner Inserter
- Posts: 8
- Joined: Thu Feb 28, 2013 9:47 pm
- Contact:
Re: Version 0.3.0
Wrong location to have posted that, my apologies.
Re: Version 0.3.0
I LOVE YOU GUYS YOU'R BEST!
Re: Version 0.3.0
Edit : wrong place
Re: Version 0.3.0
Awesome, I love the new inserter sprites!
The new tree sprites looks good, but but in a forest... not so much :/
The new tree sprites looks good, but but in a forest... not so much :/
Re: Version 0.3.0
love the new art and the oldschool style your graphic artist is a boss keep it up
Re: Version 0.3.0
There was resolved problem with missing character in local files, not that one.MF- wrote:Already reported and hunted down. Refer to https://forums.factorio.com/forum/vie ... ?f=7&t=632 for solution.quinantine wrote:I can not launch it. Running windows vista.
Here is the error i got.
Re: Version 0.3.0
Will you change the filter images for the ranks in the forum to be the new inserters ??
Re: Version 0.3.0
Will you include a texturepack that puts the old high-contrast inserter and turret models back?
They could be really useful for sight-impaired players, because they were way easier to tell apart (and for the turrets: way easier to count!)
They could be really useful for sight-impaired players, because they were way easier to tell apart (and for the turrets: way easier to count!)
Re: Version 0.3.0
Thanks for the inputs regarding the graphics. As mentioned already uptil now we have been progressing on the art side of the project in a little bit adhoc way. What I mean is that we have missed a clear concept of how the game should look like. We decided that this is just not feasible anymore and that it actually slows us down. Also it doesn't allow us to effectively outsource work to other people because we don't have guidelines and examples of how the thing they are supposed to create shoud look. Therefore Albert is going to spend some time preparing the overall concept for the game and the graphical guidelines (how to setup the rendering conditions for the scene, how to adjust the lights, etc.).
Actually we got the concept for Factorio created by an artist from India. That is the same guy who made the three promotional pictures. The concept is consistent and interesting however it is very schematic and we feel we need something more to get the clear art direction. Albert seems to know what he is doing. So we trust him in this one
The side effect of this is that the graphics introduced in 0.3.0 might not be a final one. Most probably in the case of inserters and trees it isn't. The trees don't fit well, we are aware of that (so is Albert) and they will be updated. As for the inserters they are pretty, but they also don't fit great with the overall factorio steampunkish concept. The base of the inserter will probably be changed to be way more simpler (now it looks like a tiny spaceship). We decided to put them in because we think they are already much better than the previous ones.
Actually we got the concept for Factorio created by an artist from India. That is the same guy who made the three promotional pictures. The concept is consistent and interesting however it is very schematic and we feel we need something more to get the clear art direction. Albert seems to know what he is doing. So we trust him in this one
The side effect of this is that the graphics introduced in 0.3.0 might not be a final one. Most probably in the case of inserters and trees it isn't. The trees don't fit well, we are aware of that (so is Albert) and they will be updated. As for the inserters they are pretty, but they also don't fit great with the overall factorio steampunkish concept. The base of the inserter will probably be changed to be way more simpler (now it looks like a tiny spaceship). We decided to put them in because we think they are already much better than the previous ones.
Probably not for now since they might change in the future and also the images on the forum are actually good and schematic. We will probably change them when we produce a complete icon set for the factorio which will update inserters as well I suppose.ficolas wrote:Will you change the filter images for the ranks in the forum to be the new inserters ??
That is an interesting idea. Actually any of the modders (you guys:)) can do this with the new modding tools easily already.MF- wrote:Will you include a texturepack that puts the old high-contrast inserter and turret models back?
They could be really useful for sight-impaired players, because they were way easier to tell apart (and for the turrets: way easier to count!)
Re: Version 0.3.0
ficolas from the future wrote:Im ficolas from the future and I have a message.
Its day 269 and im still updating the mod.
There is only a can of water, and there is no food left, I think I will die without updating it...
There are so many ":" to change...
Re: Version 0.3.0
You don't have to update the mod manually. I was migrating the JSON files to Lua and it wasn't that much work. What I did is that I loaded JSON files in the Lua (using LuaJson) and then dumped them (using Serpent pretty printer).ficolas wrote:ficolas from the future wrote:
Im ficolas from the future and I have a message.
Its day 269 and im still updating the mod.
There is only a can of water, and there is no food left, I think I will die without updating it...
There are so many ":" to change...
Re: Version 0.3.0
It doesn't work for me. Give me "not a valid win32 version application"
Obviously I've installed the correct version for my so (win xp sp3 32bit)
Tryed by redownloading and reinstalling both the zip and the installer version. Still same error.
Obviously I've installed the correct version for my so (win xp sp3 32bit)
Tryed by redownloading and reinstalling both the zip and the installer version. Still same error.
Re: Version 0.3.0
confirmed. Some of my friends have same error on win32Muad'Dib wrote:It doesn't work for me. Give me "not a valid win32 version application"
Obviously I've installed the correct version for my so (win xp sp3 32bit)
Tryed by redownloading and reinstalling both the zip and the installer version. Still same error.
Re: Version 0.3.0
The problem of the program not working for some windows users is because the app was compiled in the new visual studio with incompatible optimisations for Windows Vista. So if you are running Windows Vista you might encounter this issue. We will provide a bugfix release (0.3.1) soon.
Re: Version 0.3.0
I guess its relevant here as well. I changed the trees a bit to make the forests look less barren. Will make a post in the Skin section of the forum:
Before:
After:
=)
Thread:
https://forums.factorio.com/forum/vie ... =646#p4264
Before:
After:
=)
Thread:
https://forums.factorio.com/forum/vie ... =646#p4264
Re: Version 0.3.0
You just copied more leaves?
Looks awesome.
Looks awesome.
Re: Version 0.3.0
Yup, its the same models, and I just copied some branches/leafs to make them look like fuller trees. Looks way better ingame in my opinion. I also replaced half of the dead trees with leaf trees for "version 2". I uploaded it to dropbox, link is at the end of the picture post above.ficolas wrote:You just copied more leaves?
Looks awesome.
This is a comparison of the "same" tree before and after: