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Version 0.16.44

Posted: Tue May 22, 2018 3:34 pm
by FactorioBot
Minor Features
  • Added technology price multiplier PvP scenario config.
Changes
  • Underground belt marked for deconstruction no longer connects to other underground belts.
Bugfixes
  • Fixed some cases of fast replacement by underground belt. (60060)
  • Fixed corrupted config.ini in Steam cloud would prevent the game from starting.
  • Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. (60340)
  • Fixed underground belt connection overlay when hovering over another underground belt. (60147)
  • Fixed a crash when mods define empty result items. (60406)
  • Fixed a crash when switching games and joining quickly in the server browser.
  • Fixed that clicking rail planner with no available path while recording replay invalidated all other actions of the replay. (59588)
  • Fixed a crash that would happen after opening a library blueprint that contained only entities from a disabled mod. (60374)
  • Fixed LuaEntityPrototype::braking_force return value. (60444)
  • Fixed LuaPlayer::ticks_to_respawn would read in seconds. (60501)
  • Fixed certain type of energy source migrations. (60465)
  • Fixed rare possibility of crash when two trains crash into each other. (60097)
  • Fixed a rare crash that occurs when train collides in a way, that its position is reserved back while approaching closed signal which caused path recalculation. (60472)
  • Fixed PvP error when setting map height to 0. (60536)
  • Fixed construction robot tutorial breaking when removing the radar from the storage chest. (60012)
  • Fixed crash when adding train station to a train while the train is modified (added/removed rolling stock). (59363)
  • Fixed that destroying part of a cliff with tile ghost under it destroyed the whole part of the cliff. (60449)
  • Fixed browse games dialog problems with the active game not being updated while searching. (60545)
Modding
  • Added support to set ReactorPrototype::neighbour_collision_increase which controls how much a reactor extends when connected to other reactors.
Scripting
  • Allow technology_price_multiplier to be less than 1 by script/scenario only.
  • Added support for localised strings in LuaGameScript::write_file.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.16.44

Posted: Tue May 22, 2018 5:12 pm
by Meddleman
>when the fix for your discovered bug gets featured.
happy-01.jpg
happy-01.jpg (333.22 KiB) Viewed 11075 times
Again thanks to all devs for their quick work. ;)

Re: Version 0.16.44

Posted: Tue May 22, 2018 5:42 pm
by DRY411S
Fixed two crashes caused by (train) crashes. :D

Re: Version 0.16.44

Posted: Tue May 22, 2018 5:45 pm
by safan
Too bad there is now a research bug. Waiting for hotfix ... again.

The developers are fast, but there has more than a few hotfixes that could be avoided by just manually loading a save.

Re: Version 0.16.44

Posted: Tue May 22, 2018 5:59 pm
by exi123
Any1 out there with one sciencepack cost per lategame endless research? Is it a mod causing this or the update?
pic

Re: Version 0.16.44

Posted: Tue May 22, 2018 6:03 pm
by Dune
exi123 wrote:Any1 out there with one sciencepack cost per lategame endless research? Is it a mod causing this or the update?
@exi123 it has been reported here 60550.

Re: Version 0.16.44

Posted: Tue May 22, 2018 6:32 pm
by exi123
I see, waiting for fix... so no research at the moment... :cry:

Re: Version 0.16.44

Posted: Wed May 23, 2018 6:36 am
by Aeternus
DRY411S wrote:Fixed two crashes caused by (train) crashes. :D
I suppose 16.40 gave them some debugging material for that bug ;)

Thanks for the update!

Re: Version 0.16.44

Posted: Wed May 23, 2018 7:11 am
by darkfrei
FactorioBot wrote: Allow technology_price_multiplier to be less than 1 by script/scenario only.
Ahh, that's it!

Re: Version 0.16.44

Posted: Wed May 23, 2018 8:08 pm
by Sander_Bouwhuis
FactorioBot wrote:Allow technology_price_multiplier to be less than 1 by script/scenario only.
Is this the setting where you can specify globally that you need less resources to make things?
I've never changed this myself, but why would this not be allowed lower than 1?

Re: Version 0.16.44

Posted: Thu Jun 07, 2018 4:50 pm
by adogreen
Has this version been deleted??

I was doing a playthrough on it but it's no longer an option in the betas menu. :(

Re: Version 0.16.44

Posted: Thu Jun 07, 2018 5:17 pm
by Loewchen
adogreen wrote:Has this version been deleted??

I was doing a playthrough on it but it's no longer an option in the betas menu. :(
It is still available on the website, but late game research is fundamentally broken so you should update anyway. For the steam install you should generally use the stable release if updating in between a playthrough would be a problem.