Version 0.16.41

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Sander_Bouwhuis
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Re: Version 0.16.41

Post by Sander_Bouwhuis »

DeadlyKom wrote:If it's that easy, is it possible to add it as a feature in the graphics settings?
I think that is very unlikely, because the graphics take up quite a bit of space. The Factorio/data/base/graphics and Factorio/data/core/graphics directories are about 65% of the Factorio installation.
On the other hand, a mod could do it (but would be very large).

AFD
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Re: Version 0.16.41

Post by AFD »

For the past two months I was wanting to get the ability to upgrade the Belt transport system with the robots.
Because it's really exhausting to do it from yellow, to red and blue as the base grows.
It would really improve the game.

Could be possible to upgrade the spliters, inserters and other up-gradable buildings.
I have total of 420 hours of gameplay and one map with 60 hours that I was playing. Currently stopped because it's too much to change all the belt routes from the red and yellow to blue.
And some blueprints are in red. Would be nice to place red, and to change it with bots to blue. Then create new BP with blue for the future.

Could it be possible?

mrvn
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Re: Version 0.16.41

Post by mrvn »

AFD wrote:For the past two months I was wanting to get the ability to upgrade the Belt transport system with the robots.
Because it's really exhausting to do it from yellow, to red and blue as the base grows.
It would really improve the game.

Could be possible to upgrade the spliters, inserters and other up-gradable buildings.
I have total of 420 hours of gameplay and one map with 60 hours that I was playing. Currently stopped because it's too much to change all the belt routes from the red and yellow to blue.
And some blueprints are in red. Would be nice to place red, and to change it with bots to blue. Then create new BP with blue for the future.

Could it be possible?
upgrade-planner mod

Koub
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Re: Version 0.16.41

Post by Koub »

mrvn wrote:upgrade-planner mod
I agree you can do almost anything with modding, but this should (and will) be added to vanilla.
Koub - Please consider English is not my native language.

Jap2.0
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Re: Version 0.16.41

Post by Jap2.0 »

Koub wrote:
mrvn wrote:upgrade-planner mod
I agree you can do almost anything with modding, but this should (and will) be added to vanilla.
It's planned for 0.17.
There are 10 types of people: those who get this joke and those who don't.

Koub
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Re: Version 0.16.41

Post by Koub »

Jap2.0 wrote:
Koub wrote:
mrvn wrote:upgrade-planner mod
I agree you can do almost anything with modding, but this should (and will) be added to vanilla.
It's planned for 0.17.
Yeah, that's what I meant when I wrote (and will) be added to vanilla :)
Koub - Please consider English is not my native language.

Jap2.0
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Re: Version 0.16.41

Post by Jap2.0 »

Koub wrote:
Jap2.0 wrote:
Koub wrote:
mrvn wrote:upgrade-planner mod
I agree you can do almost anything with modding, but this should (and will) be added to vanilla.
It's planned for 0.17.
Yeah, that's what I meant when I wrote (and will) be added to vanilla :)
Ah, sorry, I missed that part. I should probably get more sleep :P.
There are 10 types of people: those who get this joke and those who don't.

Bokkie
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Re: Version 0.16.41

Post by Bokkie »

Jap2.0 wrote: Ah, sorry, I missed that part. I should probably get more sleep :P.
No man should sleep whilest he could be playing Factorio.

Jap2.0
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Re: Version 0.16.41

Post by Jap2.0 »

Bokkie wrote:
Jap2.0 wrote: Ah, sorry, I missed that part. I should probably get more sleep :P.
No man should sleep whilest he could be playing Factorio.
That's the problem.
There are 10 types of people: those who get this joke and those who don't.

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