Version 0.16.26

Information about releases and roadmap.
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FactorioBot
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Version 0.16.26

Post by FactorioBot »

Features
  • Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
Changes
  • IPs are no longer directly logged.
Bugfixes
  • Fixed several belt compression problems.
  • Fixed crash when rendering turret range visualization in camera widget.
  • Fixed incorrect behaviour when a text box line wraps. (57944)
  • Fixed achievement deletion dialog. (57959)
  • Fixed choose-elem-button locking not persisting across saves. (58012)
  • Fixed item creeping forward on belt sometimes. (57282)
  • Fixed removal of tracked silo script items. (57953)
  • Fixed a crash when using the Lua GUI element type "entity-preview". (58048)
  • Fixed that "Expected resources" didn't always match what you actually got. (58032)
  • Fixed that heavily modded saves with large amounts of tile types couldn't be loaded without the mods. (56946)
  • Fixed that buffer chests could get items sent to them they weren't requesting. (58080)
  • Fixed belts would stop animating after really long time. (58163)
  • Fixed crash when vehicle with personal roboport was destroyed because of impact damage from its own movement. (58125)
  • Fixed the help locale for the /toggle-rockets-sent-gui freeplay command. (58096)
  • Fixed wrong scale of icons with non-standard icon_size in alt-mode. (58143)
  • Fixed generator effectivity being applied twice when below 100%.
  • Fixed a crash when failing to download a map in multiplayer.
  • Fixed crashes related to Lua stack overflows.
  • Fixed a crash related to changing the stack size of items when removing mods.
  • Fixed a crash when researching logistic request slots.
  • Fixed a crash related to the ending screen data in multiplayer.
  • Fixed a crash when explosion entities where created during migration scripts.
  • Fixed a crash when exiting the game while it's saving.
  • Fixed a crash when loading a map file fails.
  • Fixed a crash related to modded burner generator equipment in multiplayer.
  • Fixed labels could render outside of their defined area.
  • Fixed a crash when placing assembling machine blueprints over ghosts.
  • Fixed a crash when clicking quickly while joining multiplayer games.
  • Fixed a crash when saving the game fails.
  • Fixed a crash when deleting chunks with cliffs on them.
  • Fixed a crash when trying to set player inventory filters in the map editor.
  • Fixed several GUI related crashes related to multiplayer latency.
  • Fixed a crash when hosting LAN-enabled multiplayer games in some instances.
Modding
  • Added GeneratorPrototype::scale_fluid_usage which scales the generator's fluid usage to its maximum power output. Default is false.
  • Generator will now produce pollution if emissions is specified on the energy source.
Scripting
  • Added LuaGameScript::is_multiplayer().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Re: Version 0.16.26

Post by Fourwingsy »

FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
Yay! Finally i can chat in korean!

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Re: Version 0.16.26

Post by Jon8RFC »

Version 0.16.crash.fixes

Very glad for how y'all have the crash report submissions setup.
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Re: Version 0.16.26

Post by bluerock »

In regards to the belt compression issues... Significant issues fixed in 16.25 and issues that mostly just those with OCD would notice in 16.26. I love the attention to detail by the devs and time taken to work it out. I think the Factorio players in general love attention to detail. A well oiled and optimized machine is so comforting. Would like to see the player base expand even more. Hopefully will hear more on updates in future FFF's on the GUI and/or if new tutorials and/or campaign updates. I see a lot of new players still get stuck on power setup and wonder why the alt view does not start off toggled on by default.

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Re: Version 0.16.26

Post by darq »

FactorioBot wrote:Features
  • Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
Thank you so much!
ありがとう!
建設計画組立機(Blueprint tool): http://81.81.la/u/factorio/bp.htm

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Re: Version 0.16.26

Post by quyxkh »

  • Added LuaGameScript::is_multiplayer().
Thank you!

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Re: Version 0.16.26

Post by Engimage »

Thanks for compression fixes. I hope soon we'll get rid of them all.

And just yay to those crash reports! Look at the amount of fixes which were not reported on forums!

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Re: Version 0.16.26

Post by eradicator »

FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
I was going to say 感謝感激, thank you, but...i can't get Japanese input to work.
Does this require an actual Japanese hardware keyboard (for the input mode buttons)?
Has anyone else manage to get it working?

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Re: Version 0.16.26

Post by Sander_Bouwhuis »

I originally pirated this game and played it for maybe 20 hours or so.
I went to the forums and saw how friendly not only the developers were, but also how polite and civilized the forum topics/messages were. I then bought this game for me and a friend and have played a LOT since then. I also promote it to anyone I talk to who is even remotely interested in more cerebral games.

Thank you very much to both the developers and the community for being great. If only all developers/publishers/communities were like this.

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Re: Version 0.16.26

Post by Yogzototh »

Still waiting on that Expensive Recipes mode overhaul from https://factorio.com/blog/post/fff-217

Considering its supposedly a matter of just juggling a few numerical values, you'd think it'd come sooner

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Re: Version 0.16.26

Post by bobingabout »

FactorioBot wrote:Bugfixes
  • Fixed generator effectivity being applied twice when below 100%.
Modding
  • Added GeneratorPrototype::scale_fluid_usage which scales the generator's fluid usage to its maximum power output. Default is false.
  • Generator will now produce pollution if emissions is specified on the energy source.
I made this.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: Version 0.16.26

Post by darq »

eradicator wrote:
FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
I was going to say 感謝感激, thank you, but...i can't get Japanese input to work.
Does this require an actual Japanese hardware keyboard (for the input mode buttons)?
Has anyone else manage to get it working?
I tried inputting Japanese without a physical keyboard, and I could.

Windows 10 screen keyboard + Microsoft IME(Win10)
Windows 10 screen keyboard + Google 日本語入力(2.20.2750.0)
up.png
up.png (404.16 KiB) Viewed 13397 times
建設計画組立機(Blueprint tool): http://81.81.la/u/factorio/bp.htm

Ubertwink
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Re: Version 0.16.26

Post by Ubertwink »

I see the auto crash uploading feature is doing a great job.

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Re: Version 0.16.26

Post by Maldor96 »

Make me wonder how much is auto-upload vs reported crashes. What is the approximate ratio?
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Re: Version 0.16.26

Post by bobingabout »

Maldor96 wrote:Make me wonder how much is auto-upload vs reported crashes. What is the approximate ratio?
I think in this short time they're already up to about 100:1, auto:manual.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: Version 0.16.26

Post by eradicator »

darq wrote:
eradicator wrote:
FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
I was going to say 感謝感激, thank you, but...i can't get Japanese input to work.
Does this require an actual Japanese hardware keyboard (for the input mode buttons)?
Has anyone else manage to get it working?
I tried inputting Japanese without a physical keyboard, and I could.

Windows 10 screen keyboard + Microsoft IME(Win10)
Windows 10 screen keyboard + Google 日本語入力(2.20.2750.0)
The attachment up.png is no longer available
How do you turn hiragana mode on thought, i.e. what key combination? I'm trying with a german hardware keyboard and nothing i press or click seems to be able to switch to hiragana mode, and the task bar icon stays in "no input" mode.
ime.png
ime.png (7.92 KiB) Viewed 13160 times

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Re: Version 0.16.26

Post by posila »

eradicator wrote:How do you turn hiragana mode on thought, i.e. what key combination? I'm trying with a german hardware keyboard and nothing i press or click seems to be able to switch to hiragana mode, and the task bar icon stays in "no input" mode.
Do you have chat opened or some other text input box selected (like train station name edit box, blueprint name edit box, ...)?
For me default shortcuts work: Alt + ~ to togle between kana and direct input mode; Alt + Caps Lock switches to katakana; Ctrl + Caps Lock switches to hiragana (tested Microsoft IME on Win 10)

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Re: Version 0.16.26

Post by cbhj1 »

was poking around adjusting decorative obliteration rates and came across references to modern concrete, a budding addition perhaps?

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Re: Version 0.16.26

Post by Ghoulish »

Thanks for all the fixes! Especially the belt ones. Looking forward to starting a new base :)
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Re: Version 0.16.26

Post by darq »

eradicator wrote:How do you turn hiragana mode on thought, i.e. what key combination? I'm trying with a german hardware keyboard and nothing i press or click seems to be able to switch to hiragana mode, and the task bar icon stays in "no input" mode.
ime.png
Normally, IME is disabled while playing factorio.
It becomes available when some input field, e.g. chat, train stop, ... is selected.
Then you can switch to hiragana mode in normal operation(click/right click icon and select hiragana mode).
建設計画組立機(Blueprint tool): http://81.81.la/u/factorio/bp.htm

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