Version 0.16.22

Information about releases and roadmap.
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FactorioBot
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Version 0.16.22

Post by FactorioBot »

Bugfixes
  • Fixed a crash when loading saves with modded camera GUI elements. (57375)
  • Changed the "load save in map editor" to "convert save to Scenario" to support locale and custom scripts. (57381)
  • Another attempt to fix crashes on OS X Mavericks (version 10.9). (54549)
  • Fixed that some mod settings would always detect as different than the server when trying to join. (57352)
  • Fixed that turrets that died and where rebuilt couldn't be mined. (57393)
Modding
  • Added optional RecipePrototype::allow_as_intermediate to disable a recipe being used as an intermediate when hand crafting.
  • Added PlayerPrototype::enter_vehicle_distance.
Scripting
  • Added LuaRecipePrototype::allow_as_intermediate read.
  • A player changing the active index in a blueprint book in the cursor will now fire the player_cursor_stack_changed event.
  • Added LuaEntityPrototype read properties: running_speed, maximum_corner_sliding_distance, build_distance, drop_item_distance, reach_distance, reach_resource_distance, item_pickup_distance, loot_pickup_distance, enter_vehicle_distance, ticks_to_keep_gun, ticks_to_keep_aiming_direction, ticks_to_stay_in_combat, respawn_time, damage_hit_tint, character_corpse.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

dognosh
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Re: Version 0.16.22

Post by dognosh »

FactorioBot wrote:Bugfixes
[*]Fixed that turrets that died and where rebuilt couldn't be mined. (57393)
Still can't mine my 2 turrets... :)

dognosh
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Re: Version 0.16.22

Post by dognosh »

Ok so I have to destroy them, ty :)

AndrolGenhald
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Re: Version 0.16.22

Post by AndrolGenhald »

RecipePrototype::allow_as_intermediate
Woot!

jomama
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Re: Version 0.16.22

Post by jomama »

Yay! My first bug that I was the first to report has been fixed! I feel so special

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bobingabout
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Re: Version 0.16.22

Post by bobingabout »

jomama wrote:Yay! My first bug that I was the first to report has been fixed! I feel so special
It does have that tingly feeling. I've been there so many times, I've lost track, but it does feel good.
Congratulations.
Bragging
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

foodfactorio
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Re: Version 0.16.22

Post by foodfactorio »

theres nothing wrong with a bit of braggingabout :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

dasiro
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Re: Version 0.16.22

Post by dasiro »

bobingabout wrote: It does have that tingly feeling. I've been there so many times, I've lost track, but it does feel good.
Congratulations.
Bragging
You've more than earned your bragging rights. I treat your work as a full blown expansion pack (yes the old-school name, since those were sometimes free too ;) )

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