Version 0.16.19

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FactorioBot
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Version 0.16.19

Post by FactorioBot »

Minor Features
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
Bugfixes
  • Fixed that the game allowed mining speed modifier less than -1, which resulted in negative mining speeds. (57005)
  • Fixed that fast-replacing power poles while running would just delete them. (56729)
  • Fixed that you couldn't exit vehicles with large collision boxes. (56905)
  • Fixed that LuaPlayer::can_insert and LuaPlayer::insert didn't agree. (56917)
  • Fixed game state corruption related to ordering deconstruction of entities with enabled connection to logistic network. (56816)
  • Fixed that teleporting roboports when robots where charging would lead to corrupt saves. (57006)
  • Fixed that toggle-console wouldn't work with modifier keys. (57013)
  • Fixed graphical artifacts in terrain when zoomed out. (57043)
  • Fixed that LuaForce::disable/enable research wouldn't update the GUI correctly. (57075)
  • Fixed that pumps would ignore fluidbox filter. (56694)
  • Fixed crash caused by non-ASCII characters in name of custom scenario. (57077)
  • Fixed that idle biters would ignore the player when approached. (57085)
Modding
  • Added support for setting icon_size per icon layer.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Gergely
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Re: Version 0.16.19

Post by Gergely »

FactorioBot wrote:Minor Features
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?

Tankh
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Re: Version 0.16.19

Post by Tankh »

No news on the desync issue many people seem to have?

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Klonan
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Re: Version 0.16.19

Post by Klonan »

Gergely wrote:
FactorioBot wrote:Minor Features
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?
When the team loses, they will be disbanded, and so they will all have to join a new team, and their old factory will come under the ownership of the team that defeated them

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Gergely
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Re: Version 0.16.19

Post by Gergely »

Klonan wrote:
Gergely wrote:
FactorioBot wrote:Minor Features
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
What does "disband team on loss" do?
When the team loses, they will be disbanded, and so they will all have to join a new team, and their old factory will come under the ownership of the team that defeated them
And what happens if it is disabled?

Could you add an option that disables the special scripted handling of players in a defeated team and just merge them as well when merging forces? (And obviously, revoke all leaders statuses....)

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Gergely
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Re: Version 0.16.19

Post by Gergely »

Just now in 0.16.19.... Creessshh!

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Re: Version 0.16.19

Post by GottZ »

you just broke blueprint books in the blueprint screen. congratz :D (bug report exists)
please hotfix
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Re: Version 0.16.19

Post by earp_2000 »

After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.

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Re: Version 0.16.19

Post by GottZ »

earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
you should be able to copy them to your inventory and open them from there. it just does not work to open them inside the blueprint screen for me and others.
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Re: Version 0.16.19

Post by wallE »

Cancel Items from crafting queue seems to be broken again like it was in 0.15.13: viewtopic.php?t=48358

EDIT: Opened a bug report here: viewtopic.php?f=7&t=57158
Last edited by wallE on Fri Jan 26, 2018 10:49 am, edited 1 time in total.

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Re: Version 0.16.19

Post by billy10drs »

GottZ wrote:
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
you should be able to copy them to your inventory and open them from there. it just does not work to open them inside the blueprint screen for me and others.
EDIT: It is a bug that they have already fixed and will be in the next release :)

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Re: Version 0.16.19

Post by 3hose »

wallE wrote:Cancel Items from crafting queue seems to be broken again like it was in 0.15.13: viewtopic.php?t=48358
I'm getting the same.

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Re: Version 0.16.19

Post by Vykromod »

earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
Exporting blueprints is also broken. Nothing happens when you click the export button.

AND opening blueprints directly from blueprint library doesn't work too.

In short, entire blueprint system is busted.

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Re: Version 0.16.19

Post by greaman »

Tankh wrote:No news on the desync issue many people seem to have?
its not mentioned in the notes, but I haven't had a desync since...

Edit: just had one, but that was the first in three hours...

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impetus maximus
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Re: Version 0.16.19

Post by impetus maximus »

GottZ wrote:you just broke blueprint books in the blueprint screen. congratz :D (bug report exists)
please hotfix
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
it is an experimental release. i suggest you wait at least a few days after every release to see if there are any game breaking bugs.
let those who don't mind finding, and reporting bugs to improve the game do that. ;)

[edit]you can download 0.16.18 here, or select it in the beta tab on steam.

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Re: Version 0.16.19

Post by mmhvd »

impetus maximus wrote:
GottZ wrote:you just broke blueprint books in the blueprint screen. congratz :D (bug report exists)
please hotfix
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
it is an experimental release. i suggest you wait at least a few days after every release to see if there are any game breaking bugs.
let those who don't mind finding, and reporting bugs to improve the game do that. ;)

[edit]you can download 0.16.18 here, or select it in the beta tab on steam.
I usually end the names of my saves with the version number, which I then update on every release. This way I can always go back to the state my save was in just before the next update.

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Re: Version 0.16.19

Post by GrafKakashi »

Hallo
As soon as I build something by hand, you can not undo it

ps. MY English not god

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impetus maximus
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Re: Version 0.16.19

Post by impetus maximus »

GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it

ps. MY English not god
fixed in next version.

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Re: Version 0.16.19

Post by Caine »

impetus maximus wrote:
GrafKakashi wrote:Hallo
As soon as I build something by hand, you can not undo it

ps. MY English not god
fixed in next version.
You hear that? Starting Factorio 0.16.20 your English is going to be great :)

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Re: Version 0.16.19

Post by Oktokolo »

Vykromod wrote:
earp_2000 wrote:After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books.
Exporting blueprints is also broken. Nothing happens when you click the export button.
AND opening blueprints directly from blueprint library doesn't work too.
In short, entire blueprint system is busted.
I know, it is experimental and all. So not complaining at all...
But really wonder, how that happened as they did not write about even touching blueprints. It feels like cosmic rays randomly changed some minor bits of the code and it just happened to hit the blueprints...

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