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Version 0.16.9

Posted: Fri Dec 29, 2017 9:40 pm
by FactorioBot
Bugfixes
  • Fixed that player didn't request from buffer chests.
  • Fixed that some maps with modded selection-tool items failed to load.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.16.9

Posted: Fri Dec 29, 2017 9:43 pm
by irbork
Just amazing...

Re: Version 0.16.9

Posted: Fri Dec 29, 2017 9:54 pm
by exi123
irbork wrote:Just amazing...
*sign*

Re: Version 0.16.9

Posted: Fri Dec 29, 2017 10:11 pm
by stahlinator13
Thanks for the fast fix.

Re: Version 0.16.9

Posted: Fri Dec 29, 2017 10:21 pm
by Nazair
You guys really are amazing.
Great gift for new year BTW :P

Re: Version 0.16.9

Posted: Sat Dec 30, 2017 6:04 am
by CakeDog
Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing...

Also had some issues trying to save a game, softlocking at the saving progress bar.
Game heavily modded, but doesn't appear relevant due to none of my mods touching roboport functionality. Regresssing to 0.16.7 for now.

Re: Version 0.16.9

Posted: Sat Dec 30, 2017 6:13 am
by Zavian
CakeDog wrote:Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing...

Also had some issues trying to save a game, softlocking at the saving progress bar.
Game heavily modded, but doesn't appear relevant due to none of my mods touching roboport functionality. Regresssing to 0.16.7 for now.
I think both of those sound like issues that are fixed for 0.16.10 (probably out in less than a day).

Re: Version 0.16.9

Posted: Sat Dec 30, 2017 10:20 am
by neoc
By the way, they increased iron ore spawning in 16.0 - but I'm playing on a map right now where it still seems that there is way more copper than iron. Just random or might there be an issue? Or might setting ore frequencies to low and patch size to very big be the cause?

Moved to here

Re: Version 0.16.9

Posted: Sat Dec 30, 2017 10:24 am
by dognosh
CakeDog wrote:Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing...
^^^ This :(

Re: Version 0.16.9

Posted: Sat Dec 30, 2017 10:25 am
by thecatlover1996
Zavian wrote:
CakeDog wrote:Having significant issues with this build as to provider chests losing connection to the network on load, requesters not getting what they request until replaced or buffer toggled, and eventual crashing...

Also had some issues trying to save a game, softlocking at the saving progress bar.
Game heavily modded, but doesn't appear relevant due to none of my mods touching roboport functionality. Regresssing to 0.16.7 for now.
I think both of those sound like issues that are fixed for 0.16.10 (probably out in less than a day).
Speaking of the devil... It's out already! :D