Ne00n wrote:They mentioned a justification, I guess they have also in mind, if they rewrite this stuff properly, that there could be performance issues, since you need to calculate for each tank wagon 3 times, instead of 1 time.Vykromod wrote:Of course it's not a problem that can't be solved, but why should we be forced to do it essentially without any valid justification whatsoever?Ne00n wrote:I was a neat feature, but I do not get why people complaining about it, just add more wagons if you really need it.
Usually you should have some space left to extend everything, sure it needs more work, but in the time you raged about it, you could fixed your save.
And that's not all as simple as it sounds either. Up until now all I needed is one locomotive and one tank wagon for my refinery base, and a modest station. There's no point making that station expandable beyond support for locomotive and 2 tank wagons, as when I reach peak performance of the outpost, all I need to do is to just set up another refinery outpost.
But now I need at least 3 wagons, and let's not forget these are way heavier than cargo wagons, so one locomotive will not do. So I need to make a large station for 5 wagon-train. At this point, I might as well tear down the whole station and railwork nearby because there never was any reason to make it compatible for expansion, or to accommodate for such a change that might come out out of the blue.
Again, I can do that, but for what reason should I be forced to do it? There's still no real reason given for removing a used feature like this. What are they going to remove next, combinators (because they are too complex) and then you're going to say "meh, I don't know why you complain, you can just do X to get around that"?
You are not forced to do it, its just an alpha, not even release. There is a good chance that this decision is not final and they will reverse it.
Even then, I am sure there will be mods for it, if possible.
They provided a justification which doesn't make slightest sense. One of the simplest features, consisting of literally two toggles set to "not divided" by default are being described as "mechanic too complex for a new player". Also like others before me mentioned, if you don't find any use for it, the feature can be safely ignored with literally no impact on gameplay.
What performance issues are you talking about? How many fluid wagons are you using? Even if one counts as 3 in terms of calculating power, any practical amount is still going to be a droplet in the sea when compared to anything else, especially normal storage tanks. Fluid wagons are not exactly an item that's used en masse.
I've already mentioned in my previous post why mods shouldn't be considered in such discussions about vanilla content. In fact, otherwise we could have the entire suggestions section of the forum removed - why suggest anything if after all, for almost anything there's always a mod out there?
Exactly my thoughts about the whole situation.