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Re: Version 0.15.37

Posted: Mon Oct 23, 2017 7:39 pm
by Jap2.0
thecatlover1996 wrote:
mexmer wrote:
thecatlover1996 wrote: Portal guns in Factorio 0.16 confirmed? ;)
why 0.16?
https://mods.factorio.com/mods/Bilka/Portals
I could've guessed that there's a mod for that. XD nice :D
There's a mod website for that :)

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 7:16 am
by Sander_Bouwhuis
Ooooooooooh! The Portals are great!!!
It would be great if Factorio had transporter units built-in. When you do an extreme rail world, it's no fun to literally have to run a few minutes from place to place. In fact, I would have preferred it if you could just have a RTS style commander overview (so, without the astronaut guy having to walk around).

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 7:19 am
by Zavian
A few minutes? Wait till a rocket fueled pocket locomotive takes 15min to get back to base.

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 8:52 am
by orzelek
Sander_Bouwhuis wrote:Ooooooooooh! The Portals are great!!!
It would be great if Factorio had transporter units built-in. When you do an extreme rail world, it's no fun to literally have to run a few minutes from place to place. In fact, I would have preferred it if you could just have a RTS style commander overview (so, without the astronaut guy having to walk around).
You do realize that you can do quite a lot stuff from map now in areas where you have radar coverage?
It's a recent feature - from 0.15 I think.

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 7:47 pm
by Sander_Bouwhuis
orzelek wrote:
Sander_Bouwhuis wrote:Ooooooooooh! The Portals are great!!!
It would be great if Factorio had transporter units built-in. When you do an extreme rail world, it's no fun to literally have to run a few minutes from place to place. In fact, I would have preferred it if you could just have a RTS style commander overview (so, without the astronaut guy having to walk around).
You do realize that you can do quite a lot stuff from map now in areas where you have radar coverage?
It's a recent feature - from 0.15 I think.
Really?!? I have radars everywhere (perfectly aligned of course). You want to tell me I can do everything (a lot of things at least) from the map view? So, I can open a chest to pick up something when I'm far away?

I'll try that the next time I'm playing. That would be utterly fantastic!

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 7:56 pm
by Zavian
Sander_Bouwhuis wrote: So, I can open a chest to pick up something when I'm far away?

I'll try that the next time I'm playing. That would be utterly fantastic!
When 0.15 first released I played multiplayer with a version of longreach that let me do that. (Not sure what mod actual mod that was now, there are several that provide long reach like functionality. And it might have been changed by now. It was overpowered.

Re: Version 0.15.37

Posted: Wed Oct 25, 2017 8:14 pm
by leitk
Sander_Bouwhuis wrote:You want to tell me I can do everything (a lot of things at least) from the map view? So, I can open a chest to pick up something when I'm far away?
You can't do anything that takes your inventory or action, so opening a chest is not possible, but you can hover over it and see the contents.
You can place blueprints and ghosts, and those can be built by nearby robots if they have the inventory.

Re: Version 0.15.37

Posted: Thu Oct 26, 2017 7:13 am
by Sander_Bouwhuis
Aha, ok. Thanks for the info.

Re: Version 0.15.37

Posted: Wed Nov 01, 2017 6:58 pm
by tomvalk25
Since This update my game freezes sometimes :oops:
I have a highend game system

Re: Version 0.15.37

Posted: Wed Nov 01, 2017 7:18 pm
by Loewchen
tomvalk25 wrote:Since This update my game freezes sometimes :oops:
I have a highend game system
Make a bug report, follow: 51319, and 3638.

Re: Version 0.15.37

Posted: Thu Nov 02, 2017 7:26 pm
by Mendel
For a commercial 1.0 release, you might want to release for holiday (2018-2020 somewhere around there :D ).
For a full commercial release, the holiday period is critical for sales and january/february release would be commercial suicide.


For a major patch like this however, I think early 2018 makes more sense so you don't need to spend the whole holidays/new year either patching or sitting on a bunch of bugs. Instead you get to keep a few days off, even if sitting on a release candidate, then roll on the patch sometime january/february/ fully refreshed and ready for bug squashing with full force.

Re: Version 0.15.37

Posted: Fri Nov 03, 2017 12:20 am
by ratchetfreak
Mendel wrote:For a commercial 1.0 release, you might want to release for holiday (2018-2020 somewhere around there :D ).
For a full commercial release, the holiday period is critical for sales and january/february release would be commercial suicide.


For a major patch like this however, I think early 2018 makes more sense so you don't need to spend the whole holidays/new year either patching or sitting on a bunch of bugs. Instead you get to keep a few days off, even if sitting on a release candidate, then roll on the patch sometime january/february/ fully refreshed and ready for bug squashing with full force.
Except that's what every other indy studio thinks, so they avoid releasing during holidays to avoid being buried in the flood.

Re: Version 0.15.37

Posted: Mon Nov 06, 2017 8:48 am
by player8472
For a commercial 1.0 release, you might want to release for holiday (2018-2020 somewhere around there :D ).
For a full commercial release, the holiday period is critical for sales and january/february release would be commercial suicide.
Like most early-access games, I don't think it matters that much. I wouldn't expect much rise in sales from the official release.
Effectively 1.0 is just another big patch for an early access game...

I would expect a rise in sales the 2 weeks before 1.0 since prices tend to go up with official release. I usually buy early-access games 1-2 months before release...

And since it is already better than a majority of games already released (from a bug/feature perspective) you can already buy/gift it.
I already gifted it 3 times.

I don't see much difference in gifting something which will be released but is already playable and gifting something which is released.

But maybe thats only me...

Re: Version 0.15.37

Posted: Mon Nov 06, 2017 9:59 pm
by Jap2.0
player8472 wrote:
For a commercial 1.0 release, you might want to release for holiday (2018-2020 somewhere around there :D ).
For a full commercial release, the holiday period is critical for sales and january/february release would be commercial suicide.
Like most early-access games, I don't think it matters that much. I wouldn't expect much rise in sales from the official release.
Effectively 1.0 is just another big patch for an early access game...

I would expect a rise in sales the 2 weeks before 1.0 since prices tend to go up with official release. I usually buy early-access games 1-2 months before release...

And since it is already better than a majority of games already released (from a bug/feature perspective) you can already buy/gift it.
I already gifted it 3 times.

I don't see much difference in gifting something which will be released but is already playable and gifting something which is released.

But maybe thats only me...
Same here - it's better than many finished games, but I know some people wait until games get released to buy it. I'm guessing less so for Factorio than some less feature-complete or buggier games, but there might still be some. I wouldn't expect a huge spike in sales, but there might be some.

Re: Version 0.15.37

Posted: Mon Nov 06, 2017 11:16 pm
by Zavian
Well reviewers normally wait till release before they review a game. Some good reviews could get the game noticed by people who haven't already seen it.

Re: Version 0.15.37

Posted: Tue Nov 07, 2017 5:18 am
by player8472
Well reviewers normally wait till release before they review a game. Some good reviews could get the game noticed by people who haven't already seen it.
Yeah, but the early-access reviews stop at the same time.

Also: The best review for Factorio is the percentage of thumbs up on Steam.
I and my friends have never seen anything alike (It was 98 or 99% positive when i bought it out of over 100k) - especially with a special interest kind of game.

Re: Version 0.15.37

Posted: Tue Nov 07, 2017 9:05 pm
by Jap2.0
player8472 wrote:
Well reviewers normally wait till release before they review a game. Some good reviews could get the game noticed by people who haven't already seen it.
Yeah, but the early-access reviews stop at the same time.

Also: The best review for Factorio is the percentage of thumbs up on Steam.
I and my friends have never seen anything alike (It was 98 or 99% positive when i bought it out of over 100k) - especially with a special interest kind of game.
And it totally deserves that rating. At the moment (and it has been for quite some time) it's #2 on Steam.

Re: Version 0.15.37

Posted: Mon Nov 13, 2017 12:40 pm
by Meritic
Jap2.0 wrote:
player8472 wrote:
Well reviewers normally wait till release before they review a game. Some good reviews could get the game noticed by people who haven't already seen it.
Yeah, but the early-access reviews stop at the same time.

Also: The best review for Factorio is the percentage of thumbs up on Steam.
I and my friends have never seen anything alike (It was 98 or 99% positive when i bought it out of over 100k) - especially with a special interest kind of game.
And it totally deserves that rating. At the moment (and it has been for quite some time) it's #2 on Steam.

Actually if you ever read the negative ratings they are mostly jokes/minor discomforts that has been overcome like no endgame, no achievements or that the game is addictive as crack.

Re: Version 0.15.37

Posted: Mon Nov 13, 2017 10:54 pm
by Jap2.0
Meritic wrote:
Jap2.0 wrote:
player8472 wrote:
Well reviewers normally wait till release before they review a game. Some good reviews could get the game noticed by people who haven't already seen it.
Yeah, but the early-access reviews stop at the same time.

Also: The best review for Factorio is the percentage of thumbs up on Steam.
I and my friends have never seen anything alike (It was 98 or 99% positive when i bought it out of over 100k) - especially with a special interest kind of game.
And it totally deserves that rating. At the moment (and it has been for quite some time) it's #2 on Steam.

Actually if you ever read the negative ratings they are mostly jokes/minor discomforts that has been overcome like no endgame, no achievements or that the game is addictive as crack.
Yeah - they're pretty amusing. There are actually few enough that I could probably pretty easily go and classify them all as either obselete, too addictive, lack of endgame, joke, or other.

Re: Version 0.15.37

Posted: Wed Nov 22, 2017 12:06 pm
by Maai
Sander_Bouwhuis wrote:Ooooooooooh! The Portals are great!!!
It would be great if Factorio had transporter units built-in. When you do an extreme rail world, it's no fun to literally have to run a few minutes from place to place. In fact, I would have preferred it if you could just have a RTS style commander overview (so, without the astronaut guy having to walk around).
Portals are good, but more logical is the creation of terminals for remote control of an anthropoid robot located at some remote point of the map near the tower receiver signal. :idea:

The technology of portals is, at least, too difficult to get it in the first stages of this branch of technology. Robotics will emerge much faster than portals technology. And remote control robots clone players will add more logical surprises. You will at least need to have a remote control tower and an intact warehouse with such robots. :)
...and defend your capsule-terminal, while you are online)) ;)
Zavian wrote:A few minutes? Wait till a rocket fueled pocket locomotive takes 15min to get back to base.
Yep! "...in a galaxy far, far away..."