Version 0.15.35

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 405
Joined: Tue May 12, 2015 1:48 pm

Version 0.15.35

Post by FactorioBot »

Bugfixes
  • Fixed that after a player reconnected after a desync, while blueprints were uploaded, the game would crash. (52429)
  • Fixed that in certain scenarios, the blueprint library wouldn't synchronise. (52634)
  • Fixed that the server would sometimes quit if a player tried to connect after another player tried to connect unsuccessfully. (52718)
  • Fixed a rare desync related to electric sub networks.
  • Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instead.
  • Fixed possible desync when rotating pipe to ground. (52709)
  • Fixed a rare possiblity of internal electric network crash when loading game. (52869)
  • Handle network errors (caused by LavasoftTcpService64.dll corrupting Winsock) gracefully. (52290)
Scripting
  • Fixed changing force of underground belt entity would cause desync. (52602)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

psihius
Fast Inserter
Fast Inserter
Posts: 192
Joined: Mon Dec 15, 2014 12:47 am
Contact:

Re: Version 0.15.35

Post by psihius »

[Moderated by Koub]

Those desyncs look like it was fun to catch them :)
Last edited by Koub on Thu Sep 28, 2017 8:05 pm, edited 1 time in total.
Reason: Firsting

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Version 0.15.35

Post by Jap2.0 »

There are 10 types of people: those who get this joke and those who don't.

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Version 0.15.35

Post by rorror »

Tnx for the update!

Svartrockstomten
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Sep 25, 2016 3:01 pm
Contact:

Re: Version 0.15.35

Post by Svartrockstomten »

Code: Select all

14954.242 Error MainLoop.cpp:940: Exception at tick 98589166: Error while running event AutomaticTrainDeployment::on_train_changed_state (ID 23)
__AutomaticTrainDeployment__/control.lua:12: attempt to index field 'station' (a nil value)
I changed the station name when a train pulled into it.

Engimage
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: Version 0.15.35

Post by Engimage »

Svartrockstomten wrote:

Code: Select all

14954.242 Error MainLoop.cpp:940: Exception at tick 98589166: Error while running event AutomaticTrainDeployment::on_train_changed_state (ID 23)
__AutomaticTrainDeployment__/control.lua:12: attempt to index field 'station' (a nil value)
I changed the station name when a train pulled into it.
Please fill in a bug report in Bug Reports subforum. This is a required step as devs are using forum threads as bug tracker.

Neemys
Filter Inserter
Filter Inserter
Posts: 461
Joined: Sat Apr 09, 2016 6:16 pm
Contact:

Re: Version 0.15.35

Post by Neemys »

PacifyerGrey wrote:
Svartrockstomten wrote:

Code: Select all

14954.242 Error MainLoop.cpp:940: Exception at tick 98589166: Error while running event AutomaticTrainDeployment::on_train_changed_state (ID 23)
__AutomaticTrainDeployment__/control.lua:12: attempt to index field 'station' (a nil value)
I changed the station name when a train pulled into it.
Please fill in a bug report in Bug Reports subforum. This is a required step as devs are using forum threads as bug tracker.
Seem like a mod problem better contact AutomaticTrainDeployment's author so he fix it. I will make a thread on his mod page.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !

Post Reply

Return to “Releases”