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Version 0.15.34

Posted: Wed Aug 23, 2017 12:57 pm
by FactorioBot
Bugfixes
  • Fixed that after a player reconnected after a desync, their blueprints would no longer upload. (51642)
  • Fixed that it was possible to modify other players' blueprint libraries. (51908)
  • Fixed a crash when loading a save that was transferring blueprints to a now offline player. (51884)
  • Fixed that the blueprint library would remove duplicate blueprints even though they were in different books. (51552)
  • Fixed game freezing when clicking the decrease replay speed button. (51870)
  • Disabled possibility to open invalid save/replay by enter key or double click.
  • Fixed rare crash when being disconnected from multiplayer. (52076)
  • Fixed creating map from scenario would copy also system and hidden files from scenario folder. (52020)
  • Fixed threading issue causing random server crashes. (51942)
  • Fixed that if the server was launched with --start-server-load-scenario, the /save command with no name would cause the server to hang. (52055)
  • Fixed --start-server-load-scenario would ignore --map-gen-settings, --map-settings and --preset options. (51424)
  • Fixed disabling shaders would cause crashes. (52097)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 1:33 pm
by QGamer
[Edited by Koub]

Thanks for the updates and constant bugfixing!

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 1:40 pm
by TRUEpicness
its getting better

any idea when 0.16 is coming out?

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 2:17 pm
by nljr
TRUEpicness wrote: any idea when 0.16 is coming out?
I've been checking this forum every day, several times per day hoping for that answer. :-)

But a truly stable release is worth it. New people can be driven away by bugs, and a bigger community is better for everyone.

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 5:39 pm
by Koub
TRUEpicness wrote:any idea when 0.16 is coming out?
Very precisely soon (TM)

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 8:41 pm
by TexanBred
Koub wrote:
TRUEpicness wrote:any idea when 0.16 is coming out?
Very precisely soon (TM)

Code: Select all

/c game.player_holdbreath=true

Re: Version 0.15.34

Posted: Wed Aug 23, 2017 9:47 pm
by Philip017
TRUEpicness wrote:any idea when 0.16 is coming out?
i like the term:

"When its ready"

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 2:56 am
by Mooncat
Just a reminder to everyone: when the devs reveal the estimated release date, add 2 - 3 months to it because shit may happen. ;)

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 11:27 am
by illmaren
Mooncat wrote: [...] shit may happen. ;)
coughs may coughs

shit will(!) happen ;)

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 12:24 pm
by mrvn
illmaren wrote:
Mooncat wrote: [...] shit may happen. ;)
coughs may coughs

shit will(!) happen ;)
shit happens, bought the T-shirt.

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 7:31 pm
by Jap2.0
illmaren wrote:
Mooncat wrote: [...] shit may happen. ;)
coughs may coughs

shit will(!) happen ;)
It's a combination of Murphy's law and Hofstadter's law.

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 9:49 pm
by Mendel
Don't forget the ninety-ninety rule.

Re: Version 0.15.34

Posted: Thu Aug 24, 2017 10:12 pm
by Jap2.0
Ah, yes. That as well :).

Re: Version 0.15.34

Posted: Fri Aug 25, 2017 11:18 am
by rocit123
I just downloaded the latest version (on windows 10) and I no longer have access to the factorio files when I click on the desktop icon!! any know issues or is it me?

Re: Version 0.15.34

Posted: Fri Aug 25, 2017 3:53 pm
by vanatteveldt
illmaren wrote:
Mooncat wrote: [...] shit may happen. ;)
coughs may coughs

shit will(!) happen ;)
(While we're waiting for the next FFF anyway:)

And if shit doesn't happen for a long time, you should probably visit your doctor!

Re: Version 0.15.34

Posted: Sat Aug 26, 2017 4:55 pm
by iamwyza
Philip017 wrote:
TRUEpicness wrote:any idea when 0.16 is coming out?
i like the term:

"When its ready"
I would be surprised if we saw 0.16 before the end of the year. Major updates seem to be 6-9 months apart, more or less. And of course, they aren't going to give us a date. Development is hard, stuff takes more or less time than anticipated, etc. They'll tell us 1-2 weeks before it's time :). In the meantime, .15 should keep you busy for quite a while.

Re: Version 0.15.34

Posted: Sun Aug 27, 2017 4:46 am
by Dwarfs2509
but the real question is... when is multiplayer latency going to get better

Re: Version 0.15.34

Posted: Mon Aug 28, 2017 1:23 am
by bitbased
Dwarfs2509 wrote:but the real question is... when is multiplayer latency going to get better
When SpaceX launches their LEO high bandwidth backhaul optimized laser based internet satellite constellation, and reduces network hop-distances!