Version 0.15.29

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 405
Joined: Tue May 12, 2015 1:48 pm

Version 0.15.29

Post by FactorioBot »

Changes
  • Underground pipes will no longer connect if there is candidate ghost underground pipe between them.
  • Command line option --window-size can be also used to start the game in maximized mode when used as --window-size=maximized
  • The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them.
Bugfixes
  • Fixed that the edit field of a blueprint book in the shared pane would get reset every time crafting finished. (48771)
  • Fixed that setting visibility to false on modded GUI elements while a text field had focus would keep blocking normal input. (50531)
  • Fixed a performance problem when having the blueprint library GUI open while robots add/remove large amounts of items from the character. (49063)
  • Fixed that walls and pipes built from blueprints could mark trees/rocks for deconstruction by mistake in some instances. (50739)
  • Fixed entities with force color (turrets, gates, ...) would be drawn black in blueprint preview.
  • Fixed false positive in game state corruption detection logic. (50758)
  • Fixed pipette tool would pick diagonal rail with wrong direction. (50736)
  • Fixed migrating save from level 4 of New Hope campaign would disable Plane recipe. (50762)
  • Fixed that the blueprint library wouldn't close when Q is pressed and bound to the Close Window action. (50779)
  • Fixed that blueprints would stop transferring if the game was saved whilst some transfers were in progress and then reloaded from this save. (50767)
  • Fixed error with modal focus related to having blueprint error message and removed content message at the same time.
  • Fixed server wouldn't close and delete a temporary save file made for a client that disconnected before the server finished saving. (50735)
  • Fixed that standing on belts facing each other between two chunks would cause the player actions to run at double speed.
  • Fixed that in an artificial test-case, two blueprints couldn't in the library at the same time. (50709)
  • The Pipette tool will now copy the rotations of vehicles and trains. (50797)
  • Fixed that making blueprints of ghost tiles on top of real tiles would have seemingly "random" results in the blueprint. (50801)
  • Possible fix of the double "Communication with server failed" error. (35698)
  • Fixed entities to be built wouldn't get rendered in some places when hovering over transparent GUI elements in the map editor. (50825)
Modding
  • Added optional "render_not_in_network_icon" for logistic container prototypes defaulting to true.
  • Fixed empty sprite path would cause game to crash instead of entering minimal mode. (50782)
Scripting
  • Added LuaItemStack::swap_stack().
  • Added on_player_removed event.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
dzbanek
Inserter
Inserter
Posts: 28
Joined: Sun Jul 03, 2016 8:26 am
Contact:

Re: Version 0.15.29

Post by dzbanek »

FactorioBot wrote: Command line option --window-size can be also used to start the game in maximized mode when used as --window-size=maximized
I would rather have it as an option in options -> graphics settings.
Last edited by dzbanek on Thu Jul 13, 2017 8:35 pm, edited 1 time in total.

User avatar
taikodragon
Inserter
Inserter
Posts: 22
Joined: Fri Sep 09, 2016 4:18 pm
Contact:

Re: Version 0.15.29

Post by taikodragon »

dzbanek wrote:
FactorioBot wrote: [*]The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them.
I would rather have it as an option in options -> graphics settings.
I would rather have it show up disabled instead of not shown.

User avatar
Philip017
Filter Inserter
Filter Inserter
Posts: 355
Joined: Thu Sep 01, 2016 11:21 pm
Contact:

Re: Version 0.15.29

Post by Philip017 »

dzbanek wrote:
FactorioBot wrote: [*]The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them.
I would rather have it as an option in options -> graphics settings.
this is done because when the client whos blueprints are not yet loaded and they are not connected, there is no way to get them and are hence unavailable, so why would you want them to be shown if there is nothing you can do with them?

but for me all the books used to download when the person connected, so once they finished downloading, they were available all the time; instead they now download on demand, it would be nice if they always downloaded, but i understand for performance reasons they are now only on demand.

rldml
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sun Mar 06, 2016 2:38 am
Contact:

Re: Version 0.15.29

Post by rldml »

Underground pipes will no longer connect if there is candidate ghost underground pipe between them.
Cone somebody explain this change a little bit more? I don't get it... :(

Thx

User avatar
dzbanek
Inserter
Inserter
Posts: 28
Joined: Sun Jul 03, 2016 8:26 am
Contact:

Re: Version 0.15.29

Post by dzbanek »

Quoted wrong line.

tehfreek
Filter Inserter
Filter Inserter
Posts: 391
Joined: Thu Mar 17, 2016 7:34 am
Contact:

Re: Version 0.15.29

Post by tehfreek »

rldml wrote:
Underground pipes will no longer connect if there is candidate ghost underground pipe between them.
Cone somebody explain this change a little bit more? I don't get it... :(

Thx
Imagine a blueprint:

Code: Select all

U UP PU U
and the left side connects to an existing system. If the leftmost and rightmost pipes are placed down first previously fluid would have transferred (possibly incorrectly) between them. With the change the ghosts in the middle prevent this from happening.

Engimage
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: Version 0.15.29

Post by Engimage »

Thanks for awesome work guys! Stable inc?

sebmania
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Jul 13, 2017 11:14 pm
Contact:

Re: Version 0.15.29

Post by sebmania »

Automatic updater don't work ;/

Halojin
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Aug 05, 2016 7:42 am
Contact:

Re: Version 0.15.29

Post by Halojin »

Is anyone's attempting to unpause in multiplayer and cant click anything in-menu?

Loewchen
Global Moderator
Global Moderator
Posts: 8283
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 0.15.29

Post by Loewchen »

Halojin wrote:Is anyone's attempting to unpause in multiplayer and cant click anything in-menu?
This is a known issue with this version, check bug section for further info.

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: Version 0.15.29

Post by rorror »

You guys are the best. Thx for the update!

Post Reply

Return to “Releases”