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Version 0.15.25
Posted: Thu Jun 29, 2017 5:22 pm
by FactorioBot
Bugfixes
- Fixed that energy shields would charge faster than normal when the generators couldn't provide full power and there was a bettery with available energy in the grid. (47761)
- Fixed crash when making blueprint from power switch ghost.
- Fixed a desync when loading save files from different game versions. (50331)
- Fixed that the map gen presets listbox wouldn't respond to mouse clicks. (50329)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 5:38 pm
by seizure13
You forgot to push this onto steam
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 5:38 pm
by tincopper2
"there was a bettery with available energy"
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 5:41 pm
by Kayanor
seizure13 wrote:You forgot to push this onto steam
Just wait for it, it usually takes some minutes to be available on steam.
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 6:01 pm
by posila
It should be available on Steam now.
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 6:02 pm
by burisk
When I upgraded server to 0.15.25, I couldn't connect to server with message: "Couldn't establish network communication with server.". BUT when I launch game with 0.15.23, I got message that I have no valid version (my is 0.15.23 and server have 0.15.25)..
So... I CAN connect to server but 0.15.25 game version can't establish network communication. :/ Is it only on my side?
// EDIT: My fault: Too aggresive firewall on my PC which can detect changes in hashes in exe and block that process (ESET Smart Security).
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 6:03 pm
by nemostein
tincopper2 wrote:"there was a bettery with available energy"
It's because batteries are a better source of energy, a bettery...
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 6:39 pm
by mmhvd
nemostein wrote:tincopper2 wrote:"there was a bettery with available energy"
It's because batteries are a better source of energy, a bettery...
Ingenious answer! +1
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 7:10 pm
by Nexarius
On 0.15.23:
I could play several hours on a server with a big map without desync.
On 0.15.25:
First try to connect -> disconnect -> reconnect -> disconnect
Second try to connect -> works -> desync after 2min
Re: Version 0.15.25
Posted: Thu Jun 29, 2017 7:22 pm
by rorror
Tnx for the update.
Re: Version 0.15.25
Posted: Fri Jun 30, 2017 9:07 am
by Nexarius
I tried it now several more times and every time I join the server I get a desync after maximum 2mins.
Seriously desync reports 722MB big ?!
The entire map is only 70MB how is the desync report 10x bigger than the map?
Best "feature" ever. I can't even upload it because its too big.
- 1.PNG (23.75 KiB) Viewed 11799 times
- 2.PNG (11.33 KiB) Viewed 11797 times
Re: Version 0.15.25
Posted: Fri Jun 30, 2017 11:36 am
by Klonan
Nexarius wrote:Seriously desync reports 722MB big ?!
The entire map is only 70MB how is the desync report 10x bigger than the map?
Because it contains more data than the normal save game
Re: Version 0.15.25
Posted: Fri Jun 30, 2017 4:53 pm
by Arone
The headless server page hasn't been updated. Any plans to update that?
Re: Version 0.15.25
Posted: Fri Jun 30, 2017 5:39 pm
by Laogeodritt
Arone wrote:The headless server page hasn't been updated. Any plans to update that?
It was on the site yesterday - it's possible they took it down due to some users experiencing severe desync issues. (My server is unplayable for two of our four players.)
They're
currently deploying 0.15.26 though.