Version 0.15.9

Information about releases and roadmap.
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FactorioBot
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Version 0.15.9

Post by FactorioBot » Fri May 05, 2017 8:28 pm

Bugfixes
  • Fixed crash when opening the train GUI while in the train.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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bigyihsuan
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Re: Version 0.15.9

Post by bigyihsuan » Fri May 05, 2017 8:29 pm

this is the true 1rpm challenge

1 release per minute

DanGio
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Re: Version 0.15.9

Post by DanGio » Fri May 05, 2017 8:30 pm

Wow thanks guys. We love you.

judos
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Re: Version 0.15.9

Post by judos » Fri May 05, 2017 8:32 pm

We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?

illmaren
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Re: Version 0.15.9

Post by illmaren » Fri May 05, 2017 8:32 pm

triple kill ;$

theaetetus
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Re: Version 0.15.9

Post by theaetetus » Fri May 05, 2017 8:36 pm

judos wrote:We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?
According to HanziQ, yes, it is the same issue.

WarmCat
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Re: Version 0.15.9

Post by WarmCat » Fri May 05, 2017 8:40 pm

Cool, can ride trains again, was beginning to thing I might roll back to 15.6 :-) serves me right for updating too early!
Seems to fix problem where it was occasionally crashing when driving car too.
Good work with the quick fixes.

Kane
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Re: Version 0.15.9

Post by Kane » Fri May 05, 2017 8:43 pm

Fixed a crash when looking at trains 0.15.10 haha :)

Either way I don't mind crashes / bugs at this level. I know how much you guys in the office were probably like swearing a lot when this 2nd big one showed up hehe. Either way you guys always seem to come through and hotfix it so cheers!

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Bergzwerg
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Re: Version 0.15.9

Post by Bergzwerg » Fri May 05, 2017 8:45 pm

can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15

dee-
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Re: Version 0.15.9

Post by dee- » Fri May 05, 2017 8:51 pm

Bestest devs ever!

Image

milo christiansen
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Re: Version 0.15.9

Post by milo christiansen » Fri May 05, 2017 8:56 pm

All right! Trains without crashes!

I've been planning to tear my factory down and rebuild (current one is messy), and the science changes from 15.7 will make that worthwhile. Sadly I had too many trains for 15.7 to be feasible (manual refueling is not my idea of fun), and 15.8 would make it hard to get to my outposts...

But now all is well!

UberWaffe
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Re: Version 0.15.9

Post by UberWaffe » Fri May 05, 2017 9:02 pm

Oh, no...
The releases.
They are... breeding.

Though in all serious, awesome work guys. ;)

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Wakaba-chan
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Re: Version 0.15.9

Post by Wakaba-chan » Fri May 05, 2017 9:11 pm

Three releases per day! :o
English is not my native language, so I'm sorry in advance for any mistakes. I'm trying my best!

akynaston
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Re: Version 0.15.9

Post by akynaston » Fri May 05, 2017 9:19 pm

Yea! I can drive my car and train again ;-) Thanks guys; great work. I enjoy being on the experimental-edge.

Thanks for the incredibly enjoyable game.

vedrit
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Re: Version 0.15.9

Post by vedrit » Fri May 05, 2017 10:58 pm

Bergzwerg wrote:can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15
Please make this happen. Oh good lorde this would be amazing.

infinitesunrise
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Re: Version 0.15.9

Post by infinitesunrise » Sat May 06, 2017 12:00 am

Is Science Pack 3 supposed to be made with Electric Mining Drills now instead of Assembling Machine 1s? Cause that's what it looks like to me.

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Re: Version 0.15.9

Post by Hank_Bellfounder » Sat May 06, 2017 12:19 am

Hey guys, question: Since 0.15.9 my power supply is fluctuating strongly. Of course there is night and day, so the power switches from solar to steam engines, BUT: It seams as if it doesn't fade correctly. The powerdisplay said that the steam engines didn't start to work. Why? It's all the same power-network so there shouldn't be issues like this.
Subsequently the laserturrets didn't work for too long and my base was partly destroyed.

basementjack
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Re: Version 0.15.9

Post by basementjack » Sat May 06, 2017 2:37 am

Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0

s3bash
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Re: Version 0.15.9

Post by s3bash » Sat May 06, 2017 2:54 am

basementjack wrote:Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0
I noticed that behavior in 0.15.6 and decided to follow them. It looks like they are prioritizing storage chests which already have the item they want to store, even going looong distances.

BrendanPawpad
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Re: Version 0.15.9

Post by BrendanPawpad » Sat May 06, 2017 2:57 am

its a feature nto a bug,,, it has been brought up multiple times in bug reports
i will say i do hope they fix it soon u.u
trying to dismantle a base as they move things across the map needing to charge

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