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Version 0.15.9

Posted: Fri May 05, 2017 8:28 pm
by FactorioBot
Bugfixes
  • Fixed crash when opening the train GUI while in the train.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:29 pm
by bigyihsuan
this is the true 1rpm challenge

1 release per minute

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:30 pm
by DanGio
Wow thanks guys. We love you.

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:32 pm
by judos
We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:32 pm
by illmaren
triple kill ;$

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:36 pm
by theaetetus
judos wrote:We just experienced similar issue in 0.15.8 where hovering over an other player crashes the game. Does anyone know if that was the same issue ?
According to HanziQ, yes, it is the same issue.

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:40 pm
by WarmCat
Cool, can ride trains again, was beginning to thing I might roll back to 15.6 :-) serves me right for updating too early!
Seems to fix problem where it was occasionally crashing when driving car too.
Good work with the quick fixes.

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:43 pm
by Kane
Fixed a crash when looking at trains 0.15.10 haha :)

Either way I don't mind crashes / bugs at this level. I know how much you guys in the office were probably like swearing a lot when this 2nd big one showed up hehe. Either way you guys always seem to come through and hotfix it so cheers!

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:45 pm
by Bergzwerg
can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:51 pm
by dee-
Bestest devs ever!

Image

Re: Version 0.15.9

Posted: Fri May 05, 2017 8:56 pm
by milo christiansen
All right! Trains without crashes!

I've been planning to tear my factory down and rebuild (current one is messy), and the science changes from 15.7 will make that worthwhile. Sadly I had too many trains for 15.7 to be feasible (manual refueling is not my idea of fun), and 15.8 would make it hard to get to my outposts...

But now all is well!

Re: Version 0.15.9

Posted: Fri May 05, 2017 9:02 pm
by UberWaffe
Oh, no...
The releases.
They are... breeding.

Though in all serious, awesome work guys. ;)

Re: Version 0.15.9

Posted: Fri May 05, 2017 9:11 pm
by Wakaba-chan
Three releases per day! :o

Re: Version 0.15.9

Posted: Fri May 05, 2017 9:19 pm
by akynaston
Yea! I can drive my car and train again ;-) Thanks guys; great work. I enjoy being on the experimental-edge.

Thanks for the incredibly enjoyable game.

Re: Version 0.15.9

Posted: Fri May 05, 2017 10:58 pm
by vedrit
Bergzwerg wrote:can we expect the ability to filter chests like cargo wagons?
was really hoping for this to be in .15
Please make this happen. Oh good lorde this would be amazing.

Re: Version 0.15.9

Posted: Sat May 06, 2017 12:00 am
by infinitesunrise
Is Science Pack 3 supposed to be made with Electric Mining Drills now instead of Assembling Machine 1s? Cause that's what it looks like to me.

Re: Version 0.15.9

Posted: Sat May 06, 2017 12:19 am
by Hank_Bellfounder
Hey guys, question: Since 0.15.9 my power supply is fluctuating strongly. Of course there is night and day, so the power switches from solar to steam engines, BUT: It seams as if it doesn't fade correctly. The powerdisplay said that the steam engines didn't start to work. Why? It's all the same power-network so there shouldn't be issues like this.
Subsequently the laserturrets didn't work for too long and my base was partly destroyed.

Re: Version 0.15.9

Posted: Sat May 06, 2017 2:37 am
by basementjack
Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0

Re: Version 0.15.9

Posted: Sat May 06, 2017 2:54 am
by s3bash
basementjack wrote:Anyone else having trouble with new storage chests not being used?

I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow)

Is this a bug or is there a new game mechanic I overlooked?

https://www.dropbox.com/s/bomyk52da885828/bots.mp4?dl=0
I noticed that behavior in 0.15.6 and decided to follow them. It looks like they are prioritizing storage chests which already have the item they want to store, even going looong distances.

Re: Version 0.15.9

Posted: Sat May 06, 2017 2:57 am
by BrendanPawpad
its a feature nto a bug,,, it has been brought up multiple times in bug reports
i will say i do hope they fix it soon u.u
trying to dismantle a base as they move things across the map needing to charge