Version 0.15.8

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robyoublind
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Re: Version 0.15.8

Post by robyoublind »

nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

Image

5-8-11 allows to cleanly upgrade from yellow to blue ug belt:
4 x yellow pair = 2 x blue pair
3 x yellow pair = 2 x red pair

5-7-11 is even better, all numbers have the same parity and they group cleanly. Although increments are not equal.
4 x yellow pair = 3 x red pair = 2 x blue pair
Last edited by robyoublind on Fri May 05, 2017 7:22 pm, edited 2 times in total.

mophydeen
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Re: Version 0.15.8

Post by mophydeen »

robyoublind wrote:
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

Image

5-8-11 allows to cleanly upgrade from yellow to blue ug belt.
+1

kinnom
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Re: Version 0.15.8

Post by kinnom »

Wakaba-chan wrote:
kinnom wrote:
Wakaba-chan wrote:Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
You know that the bugs forum exists right?
But I don't know, what I exactly did. What should I write in bug-report?
If it isn't a duplicate, then make a new post with a log, what you were doing (steps for reproduction) and what went wrong.
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Steambirds
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Re: Version 0.15.8

Post by Steambirds »

What does it mean by "train penalty"? Is it a penalty to braking distance when driving the vehicle?

kinnom
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Re: Version 0.15.8

Post by kinnom »

Steambirds wrote:What does it mean by "train penalty"? Is it a penalty to braking distance when driving the vehicle?
No, just a value that gets added to the distance when calculating routes.
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Jesus8000
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Re: Version 0.15.8

Post by Jesus8000 »

xd^^ before the lokomotive goes out of fuel^^
try to save some belts^^
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sorry, my english is not the yellow from the egg.... 4give me

hanli427
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Re: Version 0.15.8

Post by hanli427 »

kinnom wrote:
Steambirds wrote:What does it mean by "train penalty"? Is it a penalty to braking distance when driving the vehicle?
No, just a value that gets added to the distance when calculating routes.
Why calculate distances if you control manually? Isn't it the speed penalty when driving manually.

Tubig
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Re: Version 0.15.8

Post by Tubig »

robyoublind wrote:
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

Image

5-8-11 allows to cleanly upgrade from yellow to blue ug belt.
I think that part of the balancing is that your are not intended to upgrade in place.

Using yellow belts you run them 4 wide.

Using red belts you run them 6 wide.

Using blue belts you run them 8 wide.

Time to brush up on 6-6 and 8-8 balancer designs. :D

kinnom
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Re: Version 0.15.8

Post by kinnom »

hanli427 wrote:
kinnom wrote:
Steambirds wrote:What does it mean by "train penalty"? Is it a penalty to braking distance when driving the vehicle?
No, just a value that gets added to the distance when calculating routes.
Why calculate distances if you control manually? Isn't it the speed penalty when driving manually.
Not for the train in manual mode, but for other trains that are in their automatic mode.
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mikeplaysgames
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Re: Version 0.15.8

Post by mikeplaysgames »

Crash Log
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robyoublind
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Re: Version 0.15.8

Post by robyoublind »

mophydeen, Tubig:
I've updated that post, 5-7-11 seems to be even better: 4 x yellow pair = 3 x red pair = 2 x blue pair

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nemostein
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Re: Version 0.15.8

Post by nemostein »

robyoublind wrote:5-7-11 seems to be even better: 4 x yellow pair = 3 x red pair = 2 x blue pair
Nice catch, 'though I still prefer 5-8-11... =]
Both setups would be good enough to me.
"I'd say the main bottleneck is sleep." - AndrewIRL

mophydeen
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Re: Version 0.15.8

Post by mophydeen »

nemostein wrote:
robyoublind wrote:5-7-11 seems to be even better: 4 x yellow pair = 3 x red pair = 2 x blue pair
Nice catch, 'though I still prefer 5-8-11... =]
Both setups would be good enough to me.
ok, I dont care about the red, I go from yellow to blue with my upgrade planner.
all my blueprints are yellow or blue.

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MrGrim
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Re: Version 0.15.8

Post by MrGrim »

robyoublind wrote:
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

5-8-11 allows to cleanly upgrade from yellow to blue ug belt:
4 x yellow pair = 2 x blue pair
3 x yellow pair = 2 x red pair

5-7-11 is even better, all numbers have the same parity and they group cleanly. Although increments are not equal.
4 x yellow pair = 3 x red pair = 2 x blue pair
This is only "better" in that you are comparing it to bus designs built around the old 5-5-5 limitation. Don't adapt the new underground belt mechanics to old bus designs. Design new buses!


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Wakaba-chan
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Re: Version 0.15.8

Post by Wakaba-chan »

Who experiences crashes - just don't hover your mouse over vehicle when you are inside.

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Klonan
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Re: Version 0.15.8

Post by Klonan »

robyoublind wrote:
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
+1. Here's a comparison of different gaps relative to the typical main bus design:

Image

5-8-11 allows to cleanly upgrade from yellow to blue ug belt:
4 x yellow pair = 2 x blue pair
3 x yellow pair = 2 x red pair

5-7-11 is even better, all numbers have the same parity and they group cleanly. Although increments are not equal.
4 x yellow pair = 3 x red pair = 2 x blue pair
Maybe that is just a typical main bus design because underground belts could always bridge 4 belts?

mikeplaysgames
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Re: Version 0.15.8

Post by mikeplaysgames »

Crashing while in map view

Keeps happening.

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Last edited by mikeplaysgames on Fri May 05, 2017 7:47 pm, edited 1 time in total.

robyoublind
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Re: Version 0.15.8

Post by robyoublind »

Klonan wrote:Maybe that is just a typical main bus design because underground belts could always bridge 4 belts?
The UG yellow belt still has 4 tiles between ends. Usually the main bus is planned early in the game, and it's a lot of hassle to switch it to wider groups of belts.

And groups of belts that are powers of two feel more "natural" to the game: a connection of two pairs of UG belts is two tiles, splitters are two tiles, balancers look nicer for 4/8/16 belts.

milo christiansen
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Re: Version 0.15.8

Post by milo christiansen »

Klonan wrote:Maybe that is just a typical main bus design because underground belts could always bridge 4 belts?
Klonan, I hereby dub you Sir Obvious, rise sir knight. May you continue to heroically conquer forum idiocy forever.

:)

Time for a new bus design I think...

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