Version 0.15.8

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FactorioBot
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Version 0.15.8

Post by FactorioBot »

Changes
  • New Supply challenge map.
  • Circuit network-based inserter stack size overrides now take effect immediately instead of waiting until the inserter has moved something.
Bugfixes
  • Show 0.7% in the uranium processing recipe instead of 0.0 for uranium 235. This generally works for any recipe that gives less than 1 of anything.
  • Don't draw player names on the map that is not in range of player or radar on the zoomed in map.
  • Fix some ores with negative values in Tight spot level 04. (45656)
  • Fixed inserters couldn't insert fuel into locomotives. (46467)
  • Fixed random inaccessible map area in Beta campaign level 04. (46393)
  • Fixed various inserter GUI bugs. (45337)
  • Fixed train station tutorial relied on specific train schedule state. (45821)
Balancing
  • Changed iron gear wheel price of fast and underground belt from 20->40 and 40->80 to even out the bigger length.
  • Fix that biters would sometimes stop and go to sleep during an attack. (45320)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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nemostein
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Re: Version 0.15.8

Post by nemostein »

Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
"I'd say the main bottleneck is sleep." - AndrewIRL

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redlabel
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Re: Version 0.15.8

Post by redlabel »

Thanks for this "quickie" update.
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
What about 4, 7, 11 so blue belt has a special premium? And to have an extra reason to use it late game since a lot of bases just keep red belt often..
✧COMFY FACTORIO✧ - Home of Biter Battles, Fish Defense, Chronotrain.. And More!

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Re: Version 0.15.8

Post by Ubertwink »

FactorioBot wrote:price of fast and underground belt
Sounds like a movie title :)
Did you mean Fast and Express underground belt?

Justderpingalong
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Re: Version 0.15.8

Post by Justderpingalong »

Too. many. updates. Cant. keep up... You guys are too efficient at fixing! xD

Jesus8000
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Re: Version 0.15.8

Post by Jesus8000 »

lol i just wanna report the logomotive bug^^
thx 4 beeing so fast<3
but before i update i have to produce 300k underground belts:D
sorry, my english is not the yellow from the egg.... 4give me

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Wakaba-chan
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Re: Version 0.15.8

Post by Wakaba-chan »

Thank you for quick fixing of locomotives issue!

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Re: Version 0.15.8

Post by Svartrockstomten »

Crash log

I was in my car, using robots to de-forest an area.
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can00336
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Re: Version 0.15.8

Post by can00336 »

A new bug has appeared. The game crashes when you enter a train.
Here's the crash log: https://pastebin.com/Gk3x6Nyr

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Smarty
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Re: Version 0.15.8

Post by Smarty »


Illysune
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Re: Version 0.15.8

Post by Illysune »

Another log report here, seemed to occur right after switching the train (I was in it) to automatic and arriving at a station.

http://puu.sh/vGBDP/b55a976bca.log

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Wakaba-chan
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Re: Version 0.15.8

Post by Wakaba-chan »

Waiting for 15.9 today! :D

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Re: Version 0.15.8

Post by alexzzzz »

Wakaba-chan wrote:Waiting for 15.9 today! :D
Definitely
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HammerPiano
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Re: Version 0.15.8

Post by HammerPiano »

FactorioBot wrote:
Changes
Fix that biters would sometimes stop and go to sleep during an attack. (45320)
Hahahah, weird biters :D
Maybe they are trying to be peacefull?

houkime
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Re: Version 0.15.8

Post by houkime »

Great work on polishing v15!

... now with all these early-game blueprints if only I could fill ghosts from inventory using ctrl-click, MMB or sth like this... quickly building boring parts of the factory in a tap-tap-tap style slowed down only by crafting speeds and logistical challenges...

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Wakaba-chan
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Re: Version 0.15.8

Post by Wakaba-chan »

Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
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Bluebones
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Re: Version 0.15.8

Post by Bluebones »

I think changing the underground belt distance was a mistake. For the same reasons why lane changing items and control over where inserters place items have not been added to the game. The underground belt distance is the very minimum you need to get stuff done not a square more. Much work has to be done to get these to work. I have been very frustrated by the limit to 4 in the past. But it has forced me to think more creatively.

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Re: Version 0.15.8

Post by kinnom »

Wakaba-chan wrote:Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
You know that the bugs forum exists right?
no yes yes no yes no yes yes

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Wakaba-chan
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Re: Version 0.15.8

Post by Wakaba-chan »

kinnom wrote:
Wakaba-chan wrote:Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
You know that the bugs forum exists right?
But I don't know, what I exactly did. What should I write in bug-report?

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Re: Version 0.15.8

Post by mophydeen »

nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...

+1 for a 5, 8, 11

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